DayZ 1.24
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Go to the source code of this file.
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class | DayZPlayerCameraResult |
class | DayZPlayerTypeStepSoundLookupTable |
class | DayZPlayerTypeAttachmentSoundLookupTable |
class | VegetationSound |
class | SDayZPlayerAimingModel |
this file is interface DayZPlayer classes
Definition in file dayzplayer.c.
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defined in C++
Definition at line 596 of file dayzplayer.c.
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defined in C++
Definition at line 1048 of file dayzplayer.c.
add bone remap for item class pBoneRemap has always 2x N members bone in item's P3D first, bone in Character skeleton second array<string> remap = { "bolt", "Weapon_Bolt", "magazine", "Weapon_Magazine", "trigger", "Weapon_Trigger" }; AddItemBoneRemap("class", remap);
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VKOSTIK: DO NOT FORGET !!! HumanItemBehaviorCfg.m_iPerItemCameraUD - per item camera user data - enables you setup different cameras for different items in hands.
adds setup profile for items of class pItemClass when item is in hands - pAnimInstanceName is used for animation sourcing pCanRaise is whether weapon / item can be raised pRHandIK == false -> rhand ik is always turned off pLHandIK == false -> lhand ik is always turned off
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-------------— aiming model ----------------------—
updated each tick - this takes care about aiming
-------------— animation graph functions ----------------------—
functions usable only from CommandHandler
-------------— camera handling ----------------------—
virtual returns registered camera type pCameraMode - DayZPlayerConstants.CAMERAMODE_ ...
bool CanFreeLook | ( | ) |
this overrides freelook for cameras
Definition at line 63 of file dayzplayer.c.
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this is used for getting appropriate sound effect to play step event on various surfaces && boots it's downcasted to StepSoundLookupTable
-------------— command handling ----------------------—
updated each tick handles: starting new commands, canceling, interruption pDt - delta time pCurrentCommandID - actually running command's ID pCurrentCommandFinished - is current command finished
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class DayZPlayerCameraResult DayZPlayerCamera | ( | DayZPlayer | pPlayer, |
HumanInputController | pInput ) |
Definition at line 1 of file dayzplayer.c.
Referenced by OnActivate(), and CGame::OnRPC().
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cannot be instanced from script (always created from C++)
Definition at line 83 of file dayzplayer.c.
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Definition at line 507 of file dayzplayer.c.
References LoadSoundWeaponEvent(), LoadVegetationSounds(), m_pNoiseLandHeavy, m_pNoiseLandLight, m_pNoiseShout, m_pNoiseStepCrouch, m_pNoiseStepProne, m_pNoiseStepStand, m_pNoiseTalk, m_pNoiseWhisper, and NoiseParams().
Referenced by DayZPlayer::CommandHandler(), DayZPlayer::OnStepEvent(), DayZPlayer::ProcessAttachmentEvent(), DayZPlayer::ProcessSoundEvent(), DayZPlayer::ProcessVoiceEvent(), and DayZPlayer::ProcessWeaponEvent().
debug / hack - loads all animation instances
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-------------— sync shadow ----------------------—
test if entity is DayZPlayer
-------------— Forces player to stand up when swapping to heavy item ----------------------—
Definition at line 1291 of file dayzplayer.c.
References GetCommand_Move(), and IsPlayerInStance().
Referenced by DayZPlayer::CommandHandler(), and ForceStandUpForHeavyItemsSwap().
Definition at line 1302 of file dayzplayer.c.
References ForceStandUpForHeavyItems().
Referenced by ManBase::PredictiveForceSwapEntities(), and ManBase::PredictiveSwapEntities().
vector GetAdditiveAngles | ( | ) |
Definition at line 87 of file dayzplayer.c.
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Definition at line 14 of file dayzplayer.c.
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Definition at line 323 of file dayzplayer.c.
References m_pAttachmentSoundLookupTable.
vector GetBaseAngles | ( | ) |
helper to blend between cameras ret[0] - up down angle ret[1] - left right angle ret[2] - roll angle
Definition at line 82 of file dayzplayer.c.
string GetCameraName | ( | ) |
Definition at line 92 of file dayzplayer.c.
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-------------— camera additional functions ----------------------—
gets current camera
Referenced by ManBase::OnReceivedHit().
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gets transform of current player camera
vector GetCurrentOrientation | ( | ) |
Definition at line 112 of file dayzplayer.c.
References GetCurrentPitch(), GetCurrentRoll(), GetCurrentYaw(), and Vector().
Referenced by DayZPlayerCameraBase::OnUpdate(), and OnUpdate().
float GetCurrentPitch | ( | ) |
Definition at line 102 of file dayzplayer.c.
Referenced by GetCurrentOrientation().
float GetCurrentRoll | ( | ) |
Definition at line 107 of file dayzplayer.c.
Referenced by GetCurrentOrientation().
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Referenced by ManBase::CanChangeStance().
float GetCurrentYaw | ( | ) |
Definition at line 97 of file dayzplayer.c.
Referenced by GetCurrentOrientation().
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returns appropriate DayZPlayerType
Referenced by ManBase::CanChangeStance(), DayZPlayer::CommandHandler(), ManBase::GetDefaultHitComponent(), ManBase::GetHitComponentForAI(), DayZPlayer::GetSlidePoseAngle(), ManBase::GetSuitableFinisherHitComponents(), DayZPlayer::HandleView(), ManBase::Init(), DayZPlayer::OnStepEvent(), DayZPlayer::OverrideSlidePoseAngle(), DayZPlayer::ProcessAttachmentEvent(), DayZPlayer::ProcessSoundEvent(), DayZPlayer::ProcessVoiceEvent(), and DayZPlayer::ProcessWeaponEvent().
Definition at line 1116 of file dayzplayer.c.
References GetInstanceType().
Referenced by Trigger::AddInsider(), ItemBase::DestroyConstruction(), EntityAI::DropEntityImpl(), TriggerEvents::Enter(), EntityAI::ForceSwapEntitiesImpl(), ItemBase::InitBaseState(), ItemBase::InitVisuals(), TriggerEvents::Leave(), EntityAI::LocalDestroyEntityInHands(), Debug::MeleeLog(), ManBase::NeedInventoryJunctureFromServer(), ItemBase::OnPartDestroyedServer(), ItemBase::OnPartDismantledServer(), ItemBase::OnSetSlotLock(), ItemBase::OnVariablesSynchronized(), Debug::ParticleLog(), EntityAI::PredictiveMoveItemFromHandsToInventory(), EntityAI::PredictiveTakeEntityToTargetAttachmentEx(), EntityAI::PredictiveTakeEntityToTargetCargo(), EntityAI::PredictiveTakeEntityToTargetCargoEx(), Trigger::RemoveInsider(), EntityAI::ReplaceItemElsewhereWithNewInHandsImpl(), EntityAI::ReplaceItemInHandsWithNewElsewhereImpl(), EntityAI::ReplaceItemInHandsWithNewImpl(), EntityAI::ReplaceItemWithNewImpl(), ItemBase::SetMountedState(), ItemBase::SetPartFromSyncData(), Weapon::SpawnAttachedMagazine(), TriggerEvents::Stay(), TriggerEvents::StayFinish(), TriggerEvents::StayStart(), EntityAI::SwapEntitiesImpl(), EntityAI::TakeEntityAsAttachmentExImpl(), EntityAI::TakeEntityAsAttachmentImpl(), ManBase::TakeEntityAsAttachmentImpl(), EntityAI::TakeEntityToCargoImpl(), ManBase::TakeEntityToCargoImpl(), EntityAI::TakeEntityToHandsImpl(), ManBase::TakeEntityToHandsImpl(), EntityAI::TakeEntityToInventoryImpl(), ManBase::TakeEntityToInventoryImpl(), EntityAI::TakeEntityToTargetAttachmentExImpl(), ManBase::TakeEntityToTargetAttachmentImpl(), EntityAI::TakeEntityToTargetCargoExImpl(), EntityAI::TakeEntityToTargetCargoImpl(), ManBase::TakeEntityToTargetCargoImpl(), EntityAI::TakeEntityToTargetInventoryImpl(), ManBase::TakeEntityToTargetInventoryImpl(), EntityAI::TakeToDstImpl(), ManBase::TakeToDstImpl(), Debug::TFLog(), ItemBase::UpdateAttachmentPhysics(), Trigger::UpdateInsiders(), and ItemBase::UpdatePhysics().
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Definition at line 492 of file dayzplayer.c.
References m_DefaultHitComponent.
Referenced by GetHitComponentForAI(), and DayZCreatureAI::GetHitComponentForAI().
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Definition at line 497 of file dayzplayer.c.
References m_DefaultHitPositionComponent.
Referenced by DayZCreatureAI::DayZAnimal(), DayZInfected::Init(), and ManBase::Init().
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returns eye zoom level, uses ECameraZoomType values
Referenced by DayZPlayer::IsEyeZoom().
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returns Human global settings for DayZPlayer
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Definition at line 482 of file dayzplayer.c.
References GetDefaultHitComponent(), m_HitComponentsForAI, and DayZAIHitComponentHelpers::SelectMostProbableHitComponent().
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Referenced by ManBase::CheckForBurlap(), ManBase::CheckLiftWeapon(), ManBase::CloseInventoryMenu(), DayZPlayer::CommandHandler(), ManBase::CommandHandler(), ManBase::EOnFrame(), ManBase::EOnPostFrame(), ManBase::GetCraftingRecipeID(), GetDebugName(), ManBase::HideClothing(), ManBase::Message(), ManBase::NeedInventoryJunctureFromServer(), ManBase::OnCommandHandlerTick(), ManBase::OnQuickBarContinuousUseEnd(), ManBase::OnQuickBarContinuousUseStart(), ManBase::OnQuickBarSingleUse(), ManBase::OnReceivedHit(), ManBase::OnRPC(), ManBase::OnSelectPlayer(), DayZPlayer::OnSoundEvent(), ManBase::OnSpawnedFromConsole(), DayZPlayer::OnSprintEnd(), DayZPlayer::OnSprintStart(), ManBase::OnUnconsciousStart(), ManBase::OnUnconsciousStop(), ManBase::OnUnconsciousUpdate(), ManBase::ProcessHandDamage(), ManBase::ReloadWeapon(), ManBase::RequestResetADSSync(), ManBase::RequestSoundEventEx(), ManBase::SetCraftingRecipeID(), ManBase::SetHairLevelToHide(), ManBase::SpawnEntityOnGroundPos(), StoreInputForRemotes(), ManBase::TogglePlacingLocal(), DayZPlayer::TriggerPullPlayerOutOfVehicleImpl(), ValidateHandEvent(), ValidateSwap(), and ValidateSyncMove().
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get reason for kickoff if available (server only)
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processes melee hit
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Definition at line 303 of file DayZPlayerCfgSounds.c.
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Definition at line 370 of file dayzplayer.c.
References m_pNoiseStepCrouch.
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Definition at line 385 of file dayzplayer.c.
References m_pNoiseLandHeavy.
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Definition at line 380 of file dayzplayer.c.
References m_pNoiseLandLight.
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Definition at line 375 of file dayzplayer.c.
References m_pNoiseStepProne.
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Definition at line 400 of file dayzplayer.c.
References m_pNoiseShout.
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Definition at line 365 of file dayzplayer.c.
References m_pNoiseStepStand.
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Definition at line 395 of file dayzplayer.c.
References m_pNoiseTalk.
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Definition at line 390 of file dayzplayer.c.
References m_pNoiseWhisper.
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Definition at line 139 of file dayzplayer.c.
SoundObjectBuilder GetSoundBuilder::GetSoundBuilder | ( | int | eventId, |
int | pMovement, | ||
int | pSurfaceHash, | ||
AnimBootsType | pBoots ) |
Definition at line 160 of file dayzplayer.c.
SoundObjectBuilder GetSoundEvent::GetSoundBuilder | ( | int | eventId, |
string | slotName, | ||
int | attachmentHash ) |
Definition at line 181 of file dayzplayer.c.
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Definition at line 164 of file dayzplayer.c.
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Definition at line 9 of file dayzplayer.c.
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Definition at line 448 of file dayzplayer.c.
References m_animSoundEventsAttack.
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Definition at line 313 of file dayzplayer.c.
References m_pStepSoundLookupTable.
Definition at line 502 of file dayzplayer.c.
References m_SuitableFinisherHitComponents.
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Definition at line 333 of file dayzplayer.c.
References m_pVoiceSoundLookupTable.
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-------------— heading model ----------------------— updated each tick this can limit / extend player's heading (orientation) behaviour in game
Definition at line 117 of file dayzplayer.c.
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DEPRICATED(use GetEyeZoomLevel()) returns true if player is using EyeZoom, otherwise false.
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return true if player is trying to hold breah, otherwise false
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return true if player is currently in 3pp, otherwise false
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return true if player is currently performing FB gesture, otherwise false
-------------— camera additiona functions ----------------------—
returns true if player is currently in one of the stances specified by stance mask IsPlayerInStance(STANCEMASK_ERECT | STANCEMASK_CROUCH) returns true if player is standing or crouching and not raised (aimed) IsPlayerInStance(STANCEMASK_PRONE | STANCEIDX_RAISEDPRONE) returns true if player is in or in prone (both raised or nonraised) IsPlayerInStance(STANCEMASK_ALL) returns true always IsPlayerInStance(STANCEMASK_RAISEDERECT | STANCEMASK_RAISEDCROUCH | STANCEMASK_RAISEDPRONE) returns true if player has raised hands
Definition at line 1253 of file dayzplayer.c.
References GetMovementState().
Referenced by ManBase::CanRoll(), ForceStandUpForHeavyItems(), DayZPlayer::HandleView(), and ManBase::OnCommandMoveStart().
-------------— speaking anim ----------------------—
Check if player is using VoN to speak and return max amplitude from current samples
Referenced by DayZPlayer::CommandHandler().
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return true if shots are fired from camere, otherwise false
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Definition at line 405 of file dayzplayer.c.
References GetGame(), and m_animSoundEventsAttack.
Referenced by DayZPlayerType().
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Definition at line 423 of file dayzplayer.c.
References GetGame(), m_pVegetationSounds, SoundObjectBuilder(), and VegetationSound().
Referenced by DayZPlayerType().
override void OnActivate | ( | DayZPlayerCamera | pPrevCamera, |
DayZPlayerCameraResult | pPrevCameraResult ) |
virtual callback - called when camera is created
Definition at line 69 of file dayzplayer.c.
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Definition at line 1262 of file dayzplayer.c.
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Definition at line 1263 of file dayzplayer.c.
Definition at line 1308 of file dayzplayer.c.
override void OnUpdate | ( | float | pDt, |
out DayZPlayerCameraResult | pOutResult ) |
virtual callback - called each frame
basically -> transform up vector (0,1,0) and read x coord -> and set is as roll
prev update
Definition at line 74 of file dayzplayer.c.
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processes melee hit (uses component index)
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processes melee hit (uses component name)
-------------— deterministic random numbers ---------------------—
Random number in range of <0,0xffffffff> - !!! use this only during deterministic simulation (CommandHandler)
Random number in range of <0,1> - !!! use this only during deterministic simulation (CommandHandler)
Random number in range of <0,pRange-1> - !!! use this only during deterministic simulation (CommandHandler)
pRange | upper bounds of random number |
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Definition at line 318 of file dayzplayer.c.
References m_pAttachmentSoundLookupTable.
registers camera creator - camera type => camera type (must be descendant of DayZPlayerCamera)
registers camera on change function -
registers camera on change function - static function
register hit components for AI melee (used by attacking AI)
registers default hit compoent for entity
registers default hit position for entity
list of components suitable for melee finisher attacks (used in fight logic)
register hit components that are selected by probability
Definition at line 460 of file dayzplayer.c.
References m_DefaultHitComponent, m_DefaultHitPositionComponent, m_HitComponentsForAI, m_SuitableFinisherHitComponents, and DayZAIHitComponentHelpers::RegisterHitComponent().
calls DayZPlayer.OnParticleEvent();
calls DayZPlayer.OnSoundEvent();
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Definition at line 338 of file dayzplayer.c.
References m_pSoundTable.
calls DayZPlayer.OnStepEvent();
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Definition at line 308 of file dayzplayer.c.
References m_pStepSoundLookupTable.
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Definition at line 328 of file dayzplayer.c.
References m_pVoiceSoundLookupTable.
-------------— release controls ----------------------—
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m_fCamPosOffsetZ info, used to adjust near plane in DayZPlayerCameraIronsights now
Definition at line 139 of file dayzplayer.c.
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-------------— sync stuff ----------------------—
Referenced by ManBase::ReadLiftWeaponRequest(), and ManBase::ResetADSPlayerSync().
sets aim limits for a player
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sets aim limits for a player
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class that configures static data for DayZPlayer on each mission start DayZPlayerTypeCreate(DayZPlayerType pType) is called - can call methods
sets look limits for a player
sets vertical minimum aim limit for a player
void SpawnCameraShake | ( | float | strength = 1, |
float | radius = 2, | ||
float | smoothness = 5, | ||
float | radius_decay_speed = 6 ) |
Definition at line 127 of file dayzplayer.c.
References SpawnCameraShakeProper().
void SpawnCameraShakeProper | ( | float | strength, |
float | radius, | ||
float | smoothness, | ||
float | radius_decay_speed ) |
Definition at line 301 of file DayZPlayerCamera_Base.c.
References m_CameraShake.
Referenced by SpawnCameraShake(), and SpawnDiagCameraShake().
void SpawnDiagCameraShake | ( | ) |
Definition at line 122 of file dayzplayer.c.
References SpawnCameraShakeProper().
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Referenced by ProcessInputData().
Definition at line 1270 of file dayzplayer.c.
References SIMPLE_SELECTION_MELEE_MELEE, SIMPLE_SELECTION_MELEE_RIFLE, SIMPLE_SELECTION_SHOULDER_MELEE, and SIMPLE_SELECTION_SHOULDER_RIFLE.
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Definition at line 3 of file dayzplayer.c.
Referenced by LoadVegetationSounds().
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cannot be instanced from script (always created from C++)
Definition at line 88 of file dayzplayer.c.
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Definition at line 1071 of file dayzplayer.c.
Definition at line 1 of file dayzplayer.c.
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Definition at line 588 of file dayzplayer.c.
Referenced by GetSoundWeaponEvent(), and LoadSoundWeaponEvent().
bool m_bOwnerTMOverride |
The world space transform of the owner to the camera.
Definition at line 78 of file dayzplayer.c.
bool m_bUpdateEveryFrame |
Whether the camera updates the next frame or blends with next character update.
Definition at line 75 of file dayzplayer.c.
bool m_bUpdateWhenBlendOut |
true - camera is updated when blending to new camera (Ironsights == false)
Definition at line 70 of file dayzplayer.c.
vector m_CameraTM[4] |
transformation matrix - pos + orient of the camera
Definition at line 58 of file dayzplayer.c.
IEntity m_CollisionIgnoreEntity |
ignore entity in 3rd person camera collision solver
Definition at line 80 of file dayzplayer.c.
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Definition at line 583 of file dayzplayer.c.
Referenced by GetDefaultHitComponent(), DayZCreatureAI::GetDefaultHitComponent(), RegisterHitComponentsForAI(), DayZCreatureAI::RegisterHitComponentsForAI(), and AnimalBase::RegisterHitComponentsForAI().
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Definition at line 584 of file dayzplayer.c.
Referenced by GetDefaultHitPositionComponent(), DayZCreatureAI::GetDefaultHitPositionComponent(), RegisterHitComponentsForAI(), DayZCreatureAI::RegisterHitComponentsForAI(), and AnimalBase::RegisterHitComponentsForAI().
float m_fDistance |
camera distance (external cameras only)
Definition at line 63 of file dayzplayer.c.
Referenced by DayZPlayerCamera3rdPersonCrouch::DayZPlayerCamera3rdPersonCrouchRaised(), DayZPlayerCamera3rdPersonErc::DayZPlayerCamera3rdPersonErcSpr(), DayZPlayerCamera3rdPersonJump(), DayZPlayerCamera3rdPersonProneBase::DayZPlayerCamera3rdPersonProne(), DayZPlayerCamera3rdPersonProne(), and DayZPlayerCamera3rdPersonVehicle().
float m_fFovAbsolute |
fov absolute value override - -1.0 default, if set - overrides absolute fov setting
Definition at line 60 of file dayzplayer.c.
Referenced by DayZPlayerCameraBase(), DayZPlayerCameraBase::HoldBreathFOVEffect(), HoldBreathFOVEffect(), and StdFovUpdate().
float m_fFovMultiplier |
fov multiplier - 1.0 default - used for modifying fov -
Definition at line 59 of file dayzplayer.c.
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Definition at line 1067 of file dayzplayer.c.
float m_fIgnoreParentPitch |
1 - resets base transforms pitch
Definition at line 73 of file dayzplayer.c.
float m_fIgnoreParentRoll |
1 - resets base transforms roll
Definition at line 72 of file dayzplayer.c.
float m_fIgnoreParentYaw |
1 - resets base transforms yaw
Definition at line 74 of file dayzplayer.c.
float m_fInsideCamera |
0 not used, 1 - pos, 2 - rot, 3 - pos+rot applied as a parent to m_CameraTM, 4 as 3 but cam aligned with Y
0..1 (0 normal lod, 1 inside lod), >0.7 -> inside
Definition at line 69 of file dayzplayer.c.
float m_fNearPlane |
nearplane distance
Definition at line 61 of file dayzplayer.c.
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Definition at line 1066 of file dayzplayer.c.
float m_fPositionModelSpace |
0.0 position is in heading space, 1.0 position is in model space
Definition at line 62 of file dayzplayer.c.
float m_fPredictCollisionRadius |
sphere radius used for collision prediction
Definition at line 65 of file dayzplayer.c.
Referenced by DayZPlayerCameraBase::DayZPlayerCamera3rdPerson(), and DayZPlayerCamera3rdPersonJump().
float m_fShootFromCamera |
1(default) - uses shoot from camera (+aiming sway), 0 pure weapon shoot (ironsights == 0)
Definition at line 71 of file dayzplayer.c.
Referenced by AdjustCameraParameters(), and DayZPlayerCameraOptics().
float m_fUseHeading |
0..1 (0 uses direct dir returned, 1 uses heading from player)
Definition at line 64 of file dayzplayer.c.
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Melee hit components (AI targeting)
Definition at line 582 of file dayzplayer.c.
Referenced by DayZCreatureAI::DayZAnimal(), GetHitComponentForAI(), DayZCreatureAI::GetHitComponentForAI(), RegisterHitComponentsForAI(), DayZCreatureAI::RegisterHitComponentsForAI(), and AnimalBase::RegisterHitComponentsForAI().
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Definition at line 1065 of file dayzplayer.c.
int m_iDirectBone |
-1 no bone, >= 0 - bone index camera is bound to, m_CameraTM is offset to the bone
Definition at line 67 of file dayzplayer.c.
int m_iDirectBoneMode |
Definition at line 68 of file dayzplayer.c.
vector m_OwnerTM[4] |
override automatically calculated owner transform during rendering (default - false)
Definition at line 77 of file dayzplayer.c.
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Definition at line 564 of file dayzplayer.c.
Referenced by GetAttachmentSoundLookupTable(), and RegisterAttachmentSoundLookupTable().
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human input
Definition at line 136 of file dayzplayer.c.
Referenced by HandleShoulderCameraOverride(), DayZPlayerCameraBase::OnUpdate(), UpdateLRAngle(), UpdateLRAngleLookAt(), UpdateLRAngleUnlocked(), UpdateUDAngle(), and UpdateUDAngleUnlocked().
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Definition at line 572 of file dayzplayer.c.
Referenced by DayZPlayerType(), and GetNoiseParamsLandHeavy().
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Definition at line 571 of file dayzplayer.c.
Referenced by DayZPlayerType(), and GetNoiseParamsLandLight().
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Definition at line 577 of file dayzplayer.c.
Referenced by DayZPlayerType(), and GetNoiseParamsShout().
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Definition at line 569 of file dayzplayer.c.
Referenced by DayZPlayerType(), and GetNoiseParamsCrouch().
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Definition at line 570 of file dayzplayer.c.
Referenced by DayZPlayerType(), and GetNoiseParamsProne().
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Definition at line 568 of file dayzplayer.c.
Referenced by DayZPlayerType(), and GetNoiseParamsStand().
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Definition at line 576 of file dayzplayer.c.
Referenced by DayZPlayerType(), and GetNoiseParamsTalk().
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Definition at line 575 of file dayzplayer.c.
Referenced by DayZPlayerType(), and GetNoiseParamsWhisper().
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data
player camera is attached to
Definition at line 135 of file dayzplayer.c.
Referenced by DayZPlayerCameraBase(), GetMovementSpeedVisualCoef(), GetMovementStanceVisualCoef(), DayZPlayerCameraBase::HoldBreathFOVEffect(), HoldBreathFOVEffect(), Init(), Init(), InitCameraOnPlayer(), OnActivate(), DayZPlayerCameraBase::OnUpdate(), DayZPlayerCamera3rdPersonErc::OnUpdate(), OnUpdate(), ProcessNoiseComponents(), ProcessVisualComponents(), SetCameraPP(), DayZPlayerCameraBase::SetCameraPP(), SetNVPostprocess(), DayZPlayerCameraBase::SetupSightEntities(), ShowCoefsDbg(), and StdFovUpdate().
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Definition at line 566 of file dayzplayer.c.
Referenced by GetSoundTable(), and RegisterSoundTable().
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Definition at line 563 of file dayzplayer.c.
Referenced by GetStepSoundLookupTable(), and RegisterStepSoundLookupTable().
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Definition at line 579 of file dayzplayer.c.
Referenced by GetVegetationSounds(), and LoadVegetationSounds().
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Definition at line 565 of file dayzplayer.c.
Referenced by GetVoiceSoundLookupTable(), and RegisterVoiceSoundLookupTable().
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Definition at line 0 of file dayzplayer.c.
Definition at line 586 of file dayzplayer.c.
Referenced by GetSuitableFinisherHitComponents(), and RegisterHitComponentsForAI().
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Definition at line 1107 of file dayzplayer.c.
Referenced by UpdateDummyPlayerProxyVisibility(), and ManBase::UpdateShoulderProxyVisibility().
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Referenced by UpdateDummyPlayerProxyVisibility(), and ManBase::UpdateShoulderProxyVisibility().
Definition at line 1109 of file dayzplayer.c.
Referenced by UpdateDummyPlayerProxyVisibility(), and ManBase::UpdateShoulderProxyVisibility().
Definition at line 1108 of file dayzplayer.c.
Referenced by UpdateDummyPlayerProxyVisibility(), and ManBase::UpdateShoulderProxyVisibility().