346 GetGame().GetAnalyticsClient().OnActionEat();
348 GetGame().GetAnalyticsClient().OnActionDrink();
353 action_data.m_Player.GetActionManager().OnActionEnd();
368 return action_data.m_ActionComponent.GetProgress();
void OnEndServer(ActionData action_data)
void InformPlayers(PlayerBase player, ActionTarget target, int state)
DEPRECATED delivers message ids to clients based on given context.
bool CanContinue(ActionData action_data)
void OnEndClient(ActionData action_data)
void End()
called on surrender end request end
int GetPossileStanceMask()
void ProgressActionComponent()
void CreateActionComponent()
void SetCommand(int command_uid)
SoundOnVehicle m_SoundObject
void InitActionComponent()
void EndActionComponent()
float GetActionComponentProgress()
override bool IsUserActionCallback()
override void OnFinish(bool pCanceled)
void SetActionData(ActionData action_data)
ref ActionTarget m_Target
ref CABase m_ActionComponent
void Do(ActionData action_data, int state)
void CreateAndSetupActionCallback(ActionData action_data)
override bool ActionConditionContinue(ActionData action_data)
void OnAnimationEvent(ActionData action_data)
override float GetProgress(ActionData action_data)
override void Interrupt(ActionData action_data)
void OnAlternativeEndClient(PlayerBase player)
void OnInterruptClient(PlayerBase player)
GetCallbackClassTypename()
void OnInterruptServer(PlayerBase player)
void OnAlternativeEndServer(PlayerBase player)
int GetActionCommand(PlayerBase player)
override void Start(ActionData action_data)
override bool HasProneException()
void AnimatedActionBase()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void End(ActionData action_data)
void OnExecute(ActionData action_data)
void OnExecuteServer(ActionData action_data)
void OnExecuteClient(ActionData action_data)
Super root of all classes in Enforce script.
static void SendActionInterrupt(DayZPlayer pPlayer)
static void ActionLog(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
static bool IsActionLogEnable()
DayZPlayerConstants
defined in C++
proto native CGame GetGame()
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
proto native void InternalCommand(int pInternalCommandId)