30 float blood =
player.GetHealth(
"GlobalHealth",
"Blood");
31 float health =
player.GetHealth(
"GlobalHealth",
"Health");
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
bool m_TrackActivatedTime
void DisableDeactivateCheck()
float m_TickIntervalActive
float m_TickIntervalInactive
const int DEFAULT_TICK_TIME_INACTIVE
const int DEFAULT_TICK_TIME_ACTIVE
override void OnTick(PlayerBase player, float deltaT)
override bool DeactivateCondition(PlayerBase player)
override bool ActivateCondition(PlayerBase player)
static proto int AbsInt(int i)
Returns absolute value.