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AITarget_callbacks.c
Go to the documentation of this file.
1
//TODO: info + some doc
2
3
// abstract base class - cannot be created
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class
AbstractAITargetCallbacks
5
{
6
};
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class
AITargetCallbacks
:
AbstractAITargetCallbacks
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{
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vector
GetHeadPositionWS
() {
return
vector
.
Zero
; }
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vector
GetVisionPointPositionWS
(
EntityAI
pApplicant
) {
return
vector
.
Zero
; }
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float
GetMaxVisionRangeModifier
(
EntityAI
pApplicant
) {
return
1.0; }
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};
AITargetCallbacks
Definition
AITarget_callbacks.c:9
AITargetCallbacks::GetVisionPointPositionWS
vector GetVisionPointPositionWS(EntityAI pApplicant)
Definition
AITarget_callbacks.c:11
AITargetCallbacks::GetMaxVisionRangeModifier
float GetMaxVisionRangeModifier(EntityAI pApplicant)
Definition
AITarget_callbacks.c:13
AITargetCallbacks::GetHeadPositionWS
vector GetHeadPositionWS()
Definition
AITarget_callbacks.c:10
AbstractAITargetCallbacks
Definition
AITarget_callbacks.c:5
EntityAI
Definition
Building.c:6
Param3
Definition
EntityAI.c:95
vector
Definition
EnConvert.c:106
vector::Zero
static const vector Zero
Definition
EnConvert.c:110
scripts
3_Game
Systems
AI
AITarget_callbacks.c
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