DayZ 1.24
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Go to the source code of this file.
Classes | |
class | ContaminatedArea_Dynamic |
Enumerations | |
enum | eAreaDecayStage { INIT = 1 , START = 2 , LIVE = 3 , DECAY_START = 4 , DECAY_END = 5 } |
Functions | |
void | ShellLight () |
Variables | |
enum eAreaDecayStage | m_DefaultBrightness = 10 |
float | m_DefaultRadius = 100 |
Enumerator | |
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INIT | |
START | |
LIVE | |
DECAY_START | |
DECAY_END |
Definition at line 1 of file ContaminatedArea_Dynamic.c.
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protected |
Definition at line 16 of file ContaminatedArea_Dynamic.c.
References m_DefaultBrightness, and m_DefaultRadius.
Referenced by ContaminatedArea_Dynamic::PlayExplosionLight().
enum eAreaDecayStage m_DefaultBrightness = 10 |
Referenced by PointLightBase::ChemlightLight(), PointLightBase::EntranceLight(), EntranceLightStairs1(), FlashGrenadeLight(), SpotLightBase::FlashlightLight(), SpotLightBase::HeadtorchLight(), SpotLightBase::PistollightLight(), PointLightBase::Roadblock_Light(), PointLightBase::SetIntensity(), SpotLightBase::SetIntensity(), ShellLight(), and SpotLightBase::UniversallightLight().
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protected |
Definition at line 14 of file ContaminatedArea_Dynamic.c.
Referenced by PointLightBase::ChemlightLight(), PointLightBase::EntranceLight(), EntranceLightStairs1(), FlashGrenadeLight(), SpotLightBase::FlashlightLight(), SpotLightBase::HeadtorchLight(), SpotLightBase::PistollightLight(), PointLightBase::Roadblock_Light(), PointLightBase::SetIntensity(), SpotLightBase::SetIntensity(), ShellLight(), SpotLightBase::UniversallightLight(), and SpotLightBase::UpdateLightMode().