DayZ 1.24
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FlashlightLight.c
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1class FlashlightLight extends SpotLightBase
2{
3 private static float m_DefaultBrightness = 4;
4 private static float m_DefaultRadius = 25;
5
7 {
8 SetVisibleDuringDaylight(true);
9 SetRadiusTo(m_DefaultRadius);
10 SetSpotLightAngle(110);
11 SetCastShadow(true);
12 EnableSpecular(true);
13 SetBrightnessTo(m_DefaultBrightness);
14 SetFadeOutTime(0.15);
15 SetAmbientColor(0.9, 0.85, 0.75);
16 SetDiffuseColor(0.9, 0.85, 0.75);
17 }
18
19 void SetIntensity(float coef, float time)
20 {
21 FadeBrightnessTo(m_DefaultBrightness * coef, time);
22 }
23}
float m_DefaultRadius
enum eAreaDecayStage m_DefaultBrightness
void SetIntensity(float coef, float time)
void FlashlightLight()