DayZ
1.24
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FlashlightLight.c
Go to the documentation of this file.
1
class
FlashlightLight
extends
SpotLightBase
2
{
3
private
static
float
m_DefaultBrightness
= 4;
4
private
static
float
m_DefaultRadius
= 25;
5
6
void
FlashlightLight
()
7
{
8
SetVisibleDuringDaylight(
true
);
9
SetRadiusTo(
m_DefaultRadius
);
10
SetSpotLightAngle(110);
11
SetCastShadow(
true
);
12
EnableSpecular(
true
);
13
SetBrightnessTo(
m_DefaultBrightness
);
14
SetFadeOutTime(0.15);
15
SetAmbientColor(0.9, 0.85, 0.75);
16
SetDiffuseColor(0.9, 0.85, 0.75);
17
}
18
19
void
SetIntensity
(
float
coef,
float
time
)
20
{
21
FadeBrightnessTo(
m_DefaultBrightness
* coef,
time
);
22
}
23
}
m_DefaultRadius
float m_DefaultRadius
Definition
ContaminatedArea_Dynamic.c:14
m_DefaultBrightness
enum eAreaDecayStage m_DefaultBrightness
Param3
Definition
EntityAI.c:95
SpotLightBase
Definition
CarLightBase.c:2
SpotLightBase::SetIntensity
void SetIntensity(float coef, float time)
Definition
FlashlightLight.c:19
SpotLightBase::FlashlightLight
void FlashlightLight()
Definition
FlashlightLight.c:6
scripts
4_World
Entities
ScriptedLightBase
SpotLightBase
FlashlightLight.c
Generated by
1.10.0