DayZ 1.24
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AreaDamageRegular Class Reference

Private Member Functions

void AreaDamageRegularDeferred (EntityAI parent)
 
void ~AreaDamageRegularDeferred ()
 
override void SetLoopInterval (float time)
 
override void SetDeferDuration (float time)
 
override void SetHitZones (array< string > hitzones)
 
override void OnEnterServer (Object object)
 

Detailed Description

Definition at line 2 of file AreaDamageRegularDeferred.c.

Constructor & Destructor Documentation

◆ ~AreaDamageRegularDeferred()

void AreaDamageRegular::~AreaDamageRegularDeferred ( )
inlineprivate

Definition at line 9 of file AreaDamageRegularDeferred.c.

9{}

Member Function Documentation

◆ AreaDamageRegularDeferred()

void AreaDamageRegular::AreaDamageRegularDeferred ( EntityAI parent)
inlineprivate

Definition at line 4 of file AreaDamageRegularDeferred.c.

5 {
6
7 }

◆ OnEnterServer()

override void AreaDamageRegular::OnEnterServer ( Object object)
inlineprivate

Definition at line 26 of file AreaDamageRegularDeferred.c.

27 {
28 super.OnEnterServer(object);
29
30 EvaluateDamage_DeferLoop(object);
31 }

◆ SetDeferDuration()

override void AreaDamageRegular::SetDeferDuration ( float time)
inlineprivate

Definition at line 16 of file AreaDamageRegularDeferred.c.

17 {
19 }
AreaDamageOnce m_DeferDuration
Time the damage should be deferred in seconds.

References m_DeferDuration.

◆ SetHitZones()

override void AreaDamageRegular::SetHitZones ( array< string > hitzones)
inlineprivate

Definition at line 21 of file AreaDamageRegularDeferred.c.

22 {
23 m_HitZones = hitzones;
24 }

◆ SetLoopInterval()

override void AreaDamageRegular::SetLoopInterval ( float time)
inlineprivate

Definition at line 11 of file AreaDamageRegularDeferred.c.

12 {
13 m_LoopInterval = time;
14 }

The documentation for this class was generated from the following file: