DayZ 1.24
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Private Attributes | |
string | m_CharacterId |
character ID | |
int | m_CharacterLifetime |
lifetime of character in seconds | |
string | m_Cause |
cause of death (hunger, sickness, player-killed, zombie-killed...) | |
string | m_WeaponName |
name of weapon which caused death | |
float | m_Distance |
distance in meters (rounded) from spawn position to death position | |
vector | m_Position |
position of player when died | |
int | m_ListDamages [5] |
list of damages (5 values) during last n sec. For example: {20, 80, 0, 0, 0} | |
Definition at line 36 of file ScriptAnalytics.c.
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private |
cause of death (hunger, sickness, player-killed, zombie-killed...)
Definition at line 40 of file ScriptAnalytics.c.
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private |
character ID
Definition at line 38 of file ScriptAnalytics.c.
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private |
lifetime of character in seconds
Definition at line 39 of file ScriptAnalytics.c.
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private |
distance in meters (rounded) from spawn position to death position
Definition at line 42 of file ScriptAnalytics.c.
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private |
list of damages (5 values) during last n sec. For example: {20, 80, 0, 0, 0}
Definition at line 45 of file ScriptAnalytics.c.
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private |
position of player when died
Definition at line 43 of file ScriptAnalytics.c.
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private |
name of weapon which caused death
Definition at line 41 of file ScriptAnalytics.c.