DayZ 1.24
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StatsEventDeathData Class Reference
Collaboration diagram for StatsEventDeathData:
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Private Attributes

string m_CharacterId
 character ID
 
int m_CharacterLifetime
 lifetime of character in seconds
 
string m_Cause
 cause of death (hunger, sickness, player-killed, zombie-killed...)
 
string m_WeaponName
 name of weapon which caused death
 
float m_Distance
 distance in meters (rounded) from spawn position to death position
 
vector m_Position
 position of player when died
 
int m_ListDamages [5]
 list of damages (5 values) during last n sec. For example: {20, 80, 0, 0, 0}
 

Detailed Description

Definition at line 36 of file ScriptAnalytics.c.

Member Data Documentation

◆ m_Cause

string StatsEventDeathData::m_Cause
private

cause of death (hunger, sickness, player-killed, zombie-killed...)

Definition at line 40 of file ScriptAnalytics.c.

◆ m_CharacterId

string StatsEventDeathData::m_CharacterId
private

character ID

Definition at line 38 of file ScriptAnalytics.c.

◆ m_CharacterLifetime

int StatsEventDeathData::m_CharacterLifetime
private

lifetime of character in seconds

Definition at line 39 of file ScriptAnalytics.c.

◆ m_Distance

float StatsEventDeathData::m_Distance
private

distance in meters (rounded) from spawn position to death position

Definition at line 42 of file ScriptAnalytics.c.

◆ m_ListDamages

int StatsEventDeathData::m_ListDamages[5]
private

list of damages (5 values) during last n sec. For example: {20, 80, 0, 0, 0}

Definition at line 45 of file ScriptAnalytics.c.

◆ m_Position

vector StatsEventDeathData::m_Position
private

position of player when died

Definition at line 43 of file ScriptAnalytics.c.

◆ m_WeaponName

string StatsEventDeathData::m_WeaponName
private

name of weapon which caused death

Definition at line 41 of file ScriptAnalytics.c.


The documentation for this class was generated from the following file: