Base script class for helicopters.
Definition at line 4 of file HelicopterScript.c.
◆ EOnPostSimulate()
◆ HelicopterScript()
void HelicopterAuto::HelicopterScript |
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Definition at line 6 of file HelicopterScript.c.
7 {
9 }
EntityEvent
Entity events for event-mask, or throwing event from code.
◆ OnBeforeEngineStart()
bool HelicopterAuto::OnBeforeEngineStart |
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Gets called everytime the game wants to start the engine. This callback is called on server only.
- Returns
- true if the engine can start, false otherwise.
Definition at line 21 of file HelicopterScript.c.
22 {
23 return true;
24 }
◆ OnEngineStart()
void HelicopterAuto::OnEngineStart |
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◆ OnEngineStop()
void HelicopterAuto::OnEngineStop |
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The documentation for this class was generated from the following file: