DayZ 1.24
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Test.c
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1class Test extends RecipeBase
2{
3 override void Init()
4 {
5 m_Name = "Test 3 ingredients";
6 m_IsInstaRecipe = false;//should this recipe be performed instantly without animation
7 m_AnimationLength = 1;//animation length in relative time units
8 m_Specialty = 0;// value > 0 for roughness, value < 0 for precision
9
10
11 //conditions
12 m_MinDamageIngredient[0] = -1;//-1 = disable check
13 m_MaxDamageIngredient[0] = 3;//-1 = disable check
14
15 m_MinQuantityIngredient[0] = -1;//-1 = disable check
16 m_MaxQuantityIngredient[0] = -1;//-1 = disable check
17
18 m_MinDamageIngredient[1] = -1;//-1 = disable check
19 m_MaxDamageIngredient[1] = 3;//-1 = disable check
20
21 m_MinQuantityIngredient[1] = -1;//-1 = disable check
22 m_MaxQuantityIngredient[1] = -1;//-1 = disable check
23 /*
24 m_MinDamageIngredient[2] = 1;//-1 = disable check
25 m_MaxDamageIngredient[2] = -1;//-1 = disable check
26
27 m_MinQuantityIngredient[2] = -1;//-1 = disable check
28 m_MaxQuantityIngredient[2] = -1;//-1 = disable check
29 */
30 //----------------------------------------------------------------------------------------------------------------------
31
32 //INGREDIENTS
33 //ingredient 1
34 InsertIngredient(0, "BloodTestKit"); //you can insert multiple ingredients this way
35
36 m_IngredientAddHealth[0] = 0;// 0 = do nothing
37 m_IngredientSetHealth[0] = -1; // -1 = do nothing
38 m_IngredientAddQuantity[0] = 0;// 0 = do nothing
39 m_IngredientDestroy[0] = true;//true = destroy, false = do nothing
40 m_IngredientUseSoftSkills[0] = false;// set 'true' to allow modification of the values by softskills on this ingredient
41
42 //ingredient 2
43 InsertIngredient(1, "BloodSyringe"); //you can insert multiple ingredients this way
44 m_IngredientAddHealth[1] = 0;// 0 = do nothing
45 m_IngredientSetHealth[1] = -1; // -1 = do nothing
46 m_IngredientAddQuantity[1] = 0;// 0 = do nothing
47 m_IngredientDestroy[1] = false;// false = do nothing
48 m_IngredientUseSoftSkills[1] = false;// set 'true' to allow modification of the values by softskills on this ingredient
49
50 /*
51 //ingredient 3
52 InsertIngredient(2,"SalineBagIV");//you can insert multiple ingredients this way
53
54 m_IngredientAddHealth[2] = 0;// 0 = do nothing
55 m_IngredientSetHealth[2] = -1; // -1 = do nothing
56 m_IngredientAddQuantity[2] = 0;// 0 = do nothing
57 m_IngredientDestroy[2] = false;// false = do nothing
58 m_IngredientUseSoftSkills[1] = false;// set 'true' to allow modification of the values by softskills on this ingredient
59 */
60 //----------------------------------------------------------------------------------------------------------------------
61
62 //result1
63 //AddResult("");//add results here
64
65 m_ResultSetFullQuantity[0] = false;//true = set full quantity, false = do nothing
66 m_ResultSetQuantity[0] = -1;//-1 = do nothing
67 m_ResultSetHealth[0] = -1;//-1 = do nothing
68 m_ResultInheritsHealth[0] = -1;// (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
69 m_ResultInheritsColor[0] = -1;// (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
70 m_ResultToInventory[0] = -2;//(value) == -2 spawn result on the ground;(value) == -1 place anywhere in the players inventory, (value) >= 0 means switch position with ingredient number(value)
71 m_ResultUseSoftSkills[0] = false;// set 'true' to allow modification of the values by softskills on this result
72 m_ResultReplacesIngredient[0] = -1;// value == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
73 }
74
75 override bool CanDo(ItemBase ingredients[], PlayerBase player)//final check for recipe's validity
76 {
77 return true;
78 }
79
80 override void Do(ItemBase ingredients[], PlayerBase player, array<ItemBase> results, float specialty_weight) //gets called upon recipe's completion
81 {
82
83 }
84};
string m_Name
override bool CanDo(ItemBase ingredients[], PlayerBase player)
Definition Test.c:75
override void Do(ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
Definition Test.c:80
void InsertIngredient(int index, string ingredient)
Definition RecipeBase.c:128
override void Init()
Definition Test.c:3