10 private const string SOUND_INTENSE =
"AnniversaryMusic_Intense_SoundSet";
11 private const string SOUND_LIGHT =
"AnniversaryMusic_Light_SoundSet";
31 super.EEDelete(parent);
44 super.OnVariablesSynchronized();
void AnniversaryMusicSource()
EffectSound m_IntenseAmbientSound
enum EAnniversaryMusicStates SOUND_INTENSE
override void OnVariablesSynchronized()
EffectSound m_LightAmbientSound
override void EEDelete(EntityAI parent)
class JsonUndergroundAreaTriggerData GetPosition
Wrapper class for managing sound through SEffectManager.
bool SoundPlay()
Plays sound.
void SoundStop()
Stops sound.
Manager class for managing Effect (EffectParticle, EffectSound)
static EffectSound CreateSound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false, bool enviroment=false)
Create an EffectSound.
static void DestroyEffect(Effect effect)
Unregisters, stops and frees the Effect.