override int GetCurrentStateID()
override void OnExit(HandEventBase e)
HandStateEquipped OnEntry
static proto native bool ClearInventoryReservation(EntityAI item, InventoryLocation dst)
static proto native bool HasInventoryReservation(EntityAI item, InventoryLocation dst)
Internally: HasInventoryReservationEx(item, dst, FindInventoryReservationMode.LEGACY,...
Abstracted event, not to be used, only inherited.
represents stable state (i.e. the basic states that the fsm will spend the most time in)
override void OnExit(HandEventBase e)
override void OnEntry(HandEventBase e)
override int GetCurrentStateID()
inventory for plain man/human