DayZ 1.24
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Classes | |
class | HandStateEquipped |
Variables | |
UNKNOWN = 0 | |
Empty = 1 | |
Equipped = 2 | |
enum | HandStateID |
states More... | |
HandStateEquipped | OnEntry |
enum HandStateID | OnEntry (HandEventBase e) |
override void | OnExit (HandEventBase e) |
override int | GetCurrentStateID () |
states
Definition at line 3 of file Hand_States.c.
Definition at line 29 of file Hand_States.c.
enum HandStateID OnEntry | ( | HandEventBase | e | ) |
Definition at line 1 of file Hand_States.c.
override void OnExit | ( | HandEventBase | e | ) |
Definition at line 28 of file Hand_States.c.
Empty = 1 |
Definition at line 14 of file Hand_States.c.
Referenced by ScriptConsoleEnfScriptTab::Add(), BotStateBase::BotSpawnEntityInHands(), ComponentsBank::CreateComponent(), MoveEquipToExistingItemAndDestroyOldRootLambda(), MissionBase::OnClientNewEvent(), and PlayerSpawnHandler::SpawnSimpleChildrenItems().
Equipped = 2 |
Definition at line 15 of file Hand_States.c.
Definition at line 283 of file WeaponChambering.c.
@ UNKNOWN = 0 |
Definition at line 13 of file Hand_States.c.