|
DayZ 1.24
|
Go to the source code of this file.
Classes | |
| class | HandStateEquipped |
Variables | |
| UNKNOWN = 0 | |
| Empty = 1 | |
| Equipped = 2 | |
| enum | HandStateID |
| states More... | |
| HandStateEquipped | OnEntry |
| enum HandStateID | OnEntry (HandEventBase e) |
| override void | OnExit (HandEventBase e) |
| override int | GetCurrentStateID () |
states
Definition at line 3 of file Hand_States.c.
Definition at line 29 of file Hand_States.c.
| enum HandStateID OnEntry | ( | HandEventBase | e | ) |
Definition at line 1 of file Hand_States.c.
| override void OnExit | ( | HandEventBase | e | ) |
Definition at line 28 of file Hand_States.c.
| Empty = 1 |
Definition at line 14 of file Hand_States.c.
Referenced by ScriptConsoleEnfScriptTab::Add(), BotStateBase::BotSpawnEntityInHands(), ComponentsBank::CreateComponent(), MoveEquipToExistingItemAndDestroyOldRootLambda(), MissionBase::OnClientNewEvent(), and PlayerSpawnHandler::SpawnSimpleChildrenItems().
| Equipped = 2 |
Definition at line 15 of file Hand_States.c.
Definition at line 283 of file WeaponChambering.c.
| @ UNKNOWN = 0 |
Definition at line 13 of file Hand_States.c.