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DayZ 1.24
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Returns true just in frame, when single click action invoked (button pressed and released before hold timer)
| action | id of action, defined in 4_World/Classes/UserActionsComponent/_constants.c |
| check_focus | if true and game is unfocused, returns 0; otherwise returns actual value |
Returns true just in frame, when double click action invoked (button double clicked)
| action | id of action, defined in 4_World/Classes/UserActionsComponent/_constants.c |
| check_focus | if true and game is unfocused, returns 0; otherwise returns actual value |
Returns true just in frame, when hold action invoked (button is hold)
| action | id of action, defined in 4_World/Classes/UserActionsComponent/_constants.c |
| check_focus | if true and game is unfocused, returns 0; otherwise returns actual value |
Returns true just in frame, when action was invoked (button was pressed)
| action | id of action, defined in 4_World/Classes/UserActionsComponent/_constants.c |
| check_focus | if true and game is unfocused, returns 0; otherwise returns actual value |
Returns true just in frame, when release action happened (button was released)
| action | id of action, defined in 4_World/Classes/UserActionsComponent/_constants.c |
| check_focus | if true and game is unfocused, returns 0; otherwise returns actual value |
Get action state.
| action | id of action, defined in 4_World/Classes/UserActionsComponent/_constants.c |
| check_focus | if true and game is unfocused, returns 0; otherwise returns actual value |