DayZ 1.24
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ActionPlaceObject Class Reference
Inheritance diagram for ActionPlaceObject:
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Collaboration diagram for ActionPlaceObject:
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Private Member Functions

void ActionPlaceObject ()
 
override bool HasProgress ()
 
override void MoveEntityToFinalPositionSinglePlayer (ActionData action_data, InventoryLocation source, InventoryLocation destination)
 

Detailed Description

Definition at line 9 of file ActionPlaceObject.c.

Constructor & Destructor Documentation

◆ ActionPlaceObject()

void ActionPlaceObject::ActionPlaceObject ( )
inlineprivate

Definition at line 11 of file ActionPlaceObject.c.

12 {
13 m_CallbackClass = ActionPlaceObjectCB;
14 m_Text = "#place_object";
15 }
string m_Text
Definition ActionBase.c:49

References m_Text.

Member Function Documentation

◆ HasProgress()

override bool ActionPlaceObject::HasProgress ( )
inlineprivate

Definition at line 17 of file ActionPlaceObject.c.

18 {
19 return false;
20 }

◆ MoveEntityToFinalPositionSinglePlayer()

override void ActionPlaceObject::MoveEntityToFinalPositionSinglePlayer ( ActionData action_data,
InventoryLocation source,
InventoryLocation destination )
inlineprivate

Definition at line 22 of file ActionPlaceObject.c.

23 {
24 action_data.m_Player.GetDayZPlayerInventory().RedirectToHandEvent(InventoryMode.LOCAL, source, destination);
25 }
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
Definition Inventory.c:22

The documentation for this class was generated from the following file: