DayZ 1.24
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Go to the source code of this file.
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class | ActionData |
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enum | ActionConditionMask { ACM_NO_EXEPTION = 0 , ACM_IN_VEHICLE = 1 , ACM_ON_LADDER = 2 , ACM_SWIMMING = 4 , ACM_RESTRAIN = 8 , ACM_RAISED = 16 , ACM_ON_BACK = 32 , ACM_THROWING = 64 , ACM_LEANING = 128 , ACM_BROKEN_LEGS = 256 } |
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ACM_NO_EXEPTION | |
ACM_IN_VEHICLE | |
ACM_ON_LADDER | |
ACM_SWIMMING | |
ACM_RESTRAIN | |
ACM_RAISED | |
ACM_ON_BACK | |
ACM_THROWING | |
ACM_LEANING | |
ACM_BROKEN_LEGS |
Definition at line 1 of file ActionBase.c.
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Definition at line 73 of file ActionBase.c.
References HasTarget(), InitConditionMask(), m_ActionID, m_FullBody, m_Input, m_LockTargetOnUse, m_MessageParam, m_Sound, m_Sounds, m_StanceMask, and m_Text.
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Definition at line 178 of file ActionBase.c.
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Definition at line 350 of file ActionBase.c.
Referenced by ActionConditionContinue(), and Can().
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Definition at line 345 of file ActionBase.c.
References ActionCondition().
Referenced by CanContinue().
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Definition at line 679 of file ActionBase.c.
References Can(), and ComputeConditionMask().
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Definition at line 641 of file ActionBase.c.
References ActionCondition(), DayZPlayerUtils(), GetStanceMask(), HasTarget(), IsFullBody(), m_ConditionItem, m_ConditionMask, and m_ConditionTarget.
Referenced by Can().
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Definition at line 274 of file ActionBase.c.
Referenced by CanBeSetFromInventory().
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Definition at line 269 of file ActionBase.c.
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Definition at line 284 of file ActionBase.c.
Referenced by InitConditionMask().
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Definition at line 289 of file ActionBase.c.
Referenced by InitConditionMask().
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Definition at line 319 of file ActionBase.c.
Referenced by InitConditionMask().
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Definition at line 294 of file ActionBase.c.
Referenced by InitConditionMask().
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Definition at line 304 of file ActionBase.c.
Referenced by InitConditionMask().
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Definition at line 309 of file ActionBase.c.
Referenced by InitConditionMask().
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Definition at line 299 of file ActionBase.c.
Referenced by InitConditionMask().
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Definition at line 314 of file ActionBase.c.
Referenced by InitConditionMask().
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Definition at line 324 of file ActionBase.c.
Referenced by InitConditionMask().
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Definition at line 686 of file ActionBase.c.
References ActionConditionContinue(), m_ConditionItem, and m_ConditionTarget.
Referenced by AnimatedActionBase::Do().
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Definition at line 594 of file ActionBase.c.
Referenced by ActionInjectTarget::OnExecuteServer(), ActionCoverHeadTarget::OnFinishProgressServer(), ActionGagTarget::OnFinishProgressServer(), ActionRestrainTarget::OnFinishProgressServer(), ActionShaveTarget::OnFinishProgressServer(), ActionUncoverHeadTarget::OnFinishProgressServer(), ActionUngagTarget::OnFinishProgressServer(), ActionUnrestrainTarget::OnFinishProgressServer(), ActionUnrestrainTargetHands::OnFinishProgressServer(), OnFinishProgressServer(), ActionBurnSewTarget::OnFinishProgressServer(), ActionSplintTarget::OnFinishProgressServer(), and ActionDisinfectTarget::OnFinishProgressServer().
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Definition at line 790 of file ActionBase.c.
Referenced by ActionRemoveSeed::OnExecute(), ActionTakeArrowToHands::OnExecute(), ActionTakeItemToHands::OnExecute(), ActionRepositionPluggedItem::OnExecuteClient(), ActionTakeHybridAttachment::OnExecuteClient(), OnExecuteClient(), ActionAttachOnSelection::OnExecuteClient(), ActionAttachPowerSourceToPanel::OnExecuteClient(), ActionAttachToConstruction::OnExecuteClient(), ActionAttachWithSwitch::OnExecuteClient(), ActionFoldEntityToSlot::OnExecuteClient(), ActionOpen::OnExecuteClient(), ActionUnfoldEntity::OnExecuteClient(), ActionTakeHybridAttachmentToHands::OnExecuteImpl(), ActionRepositionPluggedItem::OnExecuteServer(), ActionTakeHybridAttachment::OnExecuteServer(), ActionTakeItem::OnExecuteServer(), OnExecuteServer(), ActionAttachOnSelection::OnExecuteServer(), ActionAttachToConstruction::OnExecuteServer(), ActionAttachWithSwitch::OnExecuteServer(), ActionFoldEntityToSlot::OnExecuteServer(), ActionOpen::OnExecuteServer(), ActionUnfoldEntity::OnExecuteServer(), OnFinishProgressClient(), OnFinishProgressServer(), ActionDetachFromTarget::Process(), SetupAction(), ActionDropItemSimple::Start(), FirearmActionAttachMagazine::Start(), FirearmActionAttachMagazineQuick::Start(), ValidateSwap(), and ValidateSyncMove().
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Definition at line 608 of file ActionBase.c.
Referenced by Can().
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Definition at line 191 of file ActionBase.c.
Referenced by SetupAction().
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Definition at line 196 of file ActionBase.c.
References m_ConditionItem, and m_ConditionTarget.
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Definition at line 557 of file ActionBase.c.
References GetGame(), OnEnd(), OnEndClient(), and OnEndServer().
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Definition at line 1004 of file ActionBase.c.
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Definition at line 202 of file ActionBase.c.
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Definition at line 999 of file ActionBase.c.
References m_ActionID.
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Definition at line 989 of file ActionBase.c.
References m_Input.
Referenced by UIScriptedMenu::Apply(), ScriptedWidgetEventHandler::Apply(), ServerBrowserTab::Construct(), UIScriptedMenu::CreateGroupContainer(), GetBoundButtonText(), UIScriptedMenu::GetControlMappingInfo(), InputUtils::GetImagesetAndIconFromInputAction(), DayZPlayer::HandleWeapons(), UIScriptedMenu::Init(), WarningMenuBase::Init(), ScriptedWidgetEventHandler::Init(), ClosableHeader::MouseEnter(), UIScriptedMenu::OnChanged(), ScriptedWidgetEventHandler::OnDoubleClick(), OnInputDeviceChanged(), UIScriptedMenu::OnInputDeviceChanged(), ServerBrowserTab::OnInputDeviceChanged(), ScriptedWidgetEventHandler::OnInputDeviceChanged(), BiosUserManager::OnJoin(), BiosUserManager::OnLoggedOn(), ScriptedWidgetEventHandler::OnMouseButtonUp(), UIScriptedMenu::OnShow(), BiosUserManager::OnUserPicked(), UIScriptedMenu::PerformSetToDefaults(), ItemManager::PrepareTooltip(), RefreshQuickbar(), UIScriptedMenu::Reset(), UIScriptedMenu::ResetCurrentTab(), ServerBrowserTab::ShowHideConsoleWidgets(), PluginBase::ToggleFocus(), UIScriptedMenu::Update(), UIScriptedMenu::UpdateControlsElements(), ScriptedWidgetEventHandler::UpdateIconVisibility(), UIScriptedMenu::UpdateInfoPanelText(), HandsPreview::UpdateInterval(), and Hud::UpdateQuickbarGlobalVisibility().
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Definition at line 181 of file ActionBase.c.
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Definition at line 984 of file ActionBase.c.
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Definition at line 357 of file ActionBase.c.
References m_RefreshReservationTimerValue.
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Definition at line 967 of file ActionBase.c.
References m_SpecialtyWeight.
Referenced by CreateOrgan(), ActionWaterPlant::OnFinishProgressClient(), ActionSawPlanks::OnFinishProgressServer(), and ActionWaterPlant::OnFinishProgressServer().
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Definition at line 505 of file ActionBase.c.
References HasProneException(), and m_StanceMask.
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Definition at line 979 of file ActionBase.c.
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Definition at line 720 of file ActionBase.c.
References m_VariantID.
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Definition at line 707 of file ActionBase.c.
References m_VariantManager.
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Definition at line 699 of file ActionBase.c.
References m_VariantManager.
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Definition at line 485 of file ActionBase.c.
References ActionTarget, Error(), HasTarget(), and vector::Zero.
Referenced by SetupAction().
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For UI: hiding of progress bar.
Definition at line 216 of file ActionBase.c.
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Definition at line 527 of file ActionBase.c.
Referenced by GetStanceMask(), and IsFullBody().
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Action is performed on target, not with item itself, when set to true.
Definition at line 210 of file ActionBase.c.
Referenced by ActionBase(), Can(), HandleReciveData(), InventoryReservation(), ReadFromContext(), ActionRepairCarChassis::ReadFromContext(), ActionRepairPart::ReadFromContext(), ActionManagerClient::UpdateActionCategoryPriority(), WriteToContext(), ActionRepairCarChassis::WriteToContext(), and ActionRepairPart::WriteToContext().
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Definition at line 694 of file ActionBase.c.
References m_VariantManager.
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DEPRECATED delivers message ids to clients based on given context.
Referenced by AnimatedActionBase::Do(), ActionTurnOffWhileOnGround::OnExecuteServer(), ActionTurnOnWhileOnGround::OnExecuteServer(), ActionMeasureBattery::OnExecuteServer(), and Start().
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Definition at line 95 of file ActionBase.c.
References CanBeUsedInRestrain(), CanBeUsedInVehicle(), CanBeUsedLeaning(), CanBeUsedOnBack(), CanBeUsedOnLadder(), CanBeUsedRaised(), CanBeUsedSwimming(), CanBeUsedThrowing(), CanBeUsedWithBrokenLegs(), and m_ConditionMask.
Referenced by ActionBase().
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Definition at line 572 of file ActionBase.c.
References End().
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Definition at line 740 of file ActionBase.c.
References GameInventory::c_InventoryReservationTimeoutMS, HasTarget(), IsInstant(), IsLocal(), and UseAcknowledgment().
Referenced by SetupAction().
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Definition at line 846 of file ActionBase.c.
Referenced by ActionLockDoors::ActionCondition(), ActionUnlockDoors::ActionCondition(), ActionCloseDoors::ActionCondition(), and ActionOpenDoors::ActionCondition().
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Definition at line 841 of file ActionBase.c.
Referenced by CanBeActionTarget(), Entity::CanBeTargetedByAI(), Weapon::CanFire(), EEInit(), ZombieMaleBase::EEInit(), InventoryItem::GetProtectionLevel(), IEntity::IsAlive(), Entity::IsIgnoredByConstruction(), IEntity::IsRuined(), Entity::RegisterTransportHit(), and PumpkinHelmet::UpdateGlowState().
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Is an action directly related to deployment/advanced placing.
Definition at line 330 of file ActionBase.c.
Referenced by OnStart().
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Definition at line 254 of file ActionBase.c.
Referenced by AnimatedActionBase::End().
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Definition at line 249 of file ActionBase.c.
Referenced by AnimatedActionBase::End().
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Definition at line 519 of file ActionBase.c.
References HasProneException(), and m_FullBody.
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Definition at line 856 of file ActionBase.c.
References vector::DistanceSq().
Referenced by ActionCondition(), ActionLockDoors::ActionCondition(), ActionPushCar::ActionCondition(), ActionUnlockDoors::ActionCondition(), ActionCloseDoors::ActionCondition(), ActionOpenDoors::ActionCondition(), ActionAnimateCarSelection::ActionCondition(), ActionAnimateSeats::ActionCondition(), ActionCarDoorsOutside::ActionCondition(), ActionClapBearTrapWithThisItem::ActionCondition(), ActionCreateIndoorFireplace::ActionCondition(), ActionCreateIndoorOven::ActionCondition(), ActionPlaceFireplaceIndoor::ActionCondition(), ActionPlaceOvenIndoor::ActionCondition(), and ActionDestroyPart::DestroyCondition().
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Definition at line 228 of file ActionBase.c.
Referenced by InventoryReservation(), FirearmActionAttachMagazine::InventoryReservation(), FirearmActionAttachMagazineQuick::InventoryReservation(), SetupAction(), and AnimatedActionBase::Start().
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Definition at line 222 of file ActionBase.c.
Referenced by InventoryReservation(), FirearmActionAttachMagazine::InventoryReservation(), and FirearmActionAttachMagazineQuick::InventoryReservation().
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Definition at line 90 of file ActionBase.c.
References m_LockTargetOnUse.
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Definition at line 259 of file ActionBase.c.
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Definition at line 851 of file ActionBase.c.
Referenced by ActionFillBrakes::ActionCondition(), ActionFillFuel::ActionCondition(), and ActionFillOil::ActionCondition().
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not using plane object - it's using multiple proxies
Definition at line 234 of file ActionBase.c.
Referenced by ReadFromContext(), and WriteToContext().
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Definition at line 340 of file ActionBase.c.
Referenced by SetupAction().
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Definition at line 909 of file ActionBase.c.
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Definition at line 954 of file ActionBase.c.
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Definition at line 959 of file ActionBase.c.
Referenced by End(), and AnimatedActionBase::End().
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Original action didn't add any noise to the NoiseSystem
Definition at line 962 of file ActionBase.c.
Referenced by End(), and AnimatedActionBase::End().
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Definition at line 940 of file ActionBase.c.
References IsDeploymentAction().
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Definition at line 920 of file ActionBase.c.
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Definition at line 923 of file ActionBase.c.
References GetGame(), m_RefreshReservationTimerValue, and RefreshReservations().
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Definition at line 937 of file ActionBase.c.
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Definition at line 893 of file ActionBase.c.
References GetGame(), m_Sound, m_Sounds, and Math::RandomInt().
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Definition at line 173 of file ActionBase.c.
Referenced by SetupAction().
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create target object from proxyBoneIdx synced from client
Definition at line 414 of file ActionBase.c.
References ActionTarget, HasTarget(), IsUsingProxies(), UseMainItem(), and vector::Zero.
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Definition at line 806 of file ActionBase.c.
Referenced by OnUpdateClient().
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Definition at line 239 of file ActionBase.c.
Definition at line 829 of file ActionBase.c.
References Class::CastTo(), GetGame(), and m_MessageParam.
Referenced by ActionDisinfectPlantBit::OnExecuteServer().
Definition at line 994 of file ActionBase.c.
References m_ActionID.
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Definition at line 186 of file ActionBase.c.
References m_Input.
Referenced by CarHornShortActionInput::CarHornShortActionInput(), ContinuousDefaultActionInput(), ContinuousInteractActionInput::ContinuousInteractActionInput(), ToggleLightsActionInput::ToggleLightsActionInput(), and ToggleNVGActionInput::ToggleNVGActionInput().
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Definition at line 126 of file ActionBase.c.
References Debug::ActionLog(), ClearInventoryReservationEx(), CreateActionData(), InventoryLocation::DumpToStringNullSafe(), GetGame(), GetStanceMask(), HandleReciveData(), InventoryReservation(), LogManager::IsActionLogEnable(), IsInstant(), m_RefreshReservationTimerValue, MainItemAlwaysInHands(), Post_SetupAction(), and UseMainItem().
Definition at line 715 of file ActionBase.c.
References m_VariantID.
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Definition at line 534 of file ActionBase.c.
References Debug::ActionLog(), GetGame(), GetSoundCategory(), InformPlayers(), LogManager::IsActionLogEnable(), OnStart(), OnStartClient(), OnStartServer(), and UA_START.
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Definition at line 821 of file ActionBase.c.
Referenced by InventoryReservation(), FirearmActionAttachMagazine::InventoryReservation(), and FirearmActionAttachMagazineQuick::InventoryReservation().
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Definition at line 335 of file ActionBase.c.
Referenced by ReadFromContext(), SetupAction(), and WriteToContext().
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get proxy bone idx from parent and selection we are looking at ID is used for synchronisation to server where it's translated back to object
Definition at line 362 of file ActionBase.c.
References HasTarget(), IsUsingProxies(), UseMainItem(), and vector::Zero.
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Definition at line 58 of file ActionBase.c.
Referenced by ActionBase(), GetID(), and SetID().
Definition at line 55 of file ActionBase.c.
Referenced by Can(), CanContinue(), CreateConditionComponents(), ActionInteractBase::CreateConditionComponents(), ActionBreakLongWoodenStick::CreateConditionComponents(), ActionBuildPart::CreateConditionComponents(), ActionBuryBody::CreateConditionComponents(), ActionConsume::CreateConditionComponents(), ActionCookOnStick::CreateConditionComponents(), ActionCoverHeadSelf::CreateConditionComponents(), ActionCoverHeadTarget::CreateConditionComponents(), ActionCraft::CreateConditionComponents(), ActionCraftBolts::CreateConditionComponents(), ActionCraftBoltsFeather::CreateConditionComponents(), ActionCraftBoneKnife::CreateConditionComponents(), ActionCraftBoneKnifeEnv::CreateConditionComponents(), ActionCraftImprovisedEyePatch::CreateConditionComponents(), ActionCraftImprovisedFaceCover::CreateConditionComponents(), ActionCraftImprovisedFeetCover::CreateConditionComponents(), ActionCraftImprovisedHandsCover::CreateConditionComponents(), ActionCraftImprovisedHeadCover::CreateConditionComponents(), ActionCraftImprovisedLegsCover::CreateConditionComponents(), ActionCraftImprovisedTorsoCover::CreateConditionComponents(), ActionCraftRopeBelt::CreateConditionComponents(), ActionCraftStoneKnifeEnv::CreateConditionComponents(), ActionCreateGreenhouseGardenPlot::CreateConditionComponents(), ActionDestroyCombinationLock::CreateConditionComponents(), ActionDestroyPart::CreateConditionComponents(), ActionDigInStash::CreateConditionComponents(), ActionDigWorms::CreateConditionComponents(), ActionDisinfectPlant::CreateConditionComponents(), ActionDismantleGardenPlot::CreateConditionComponents(), ActionDismantlePart::CreateConditionComponents(), ActionDrainLiquid::CreateConditionComponents(), ActionDrink::CreateConditionComponents(), ActionDrinkThroughContinuous::CreateConditionComponents(), ActionEatBig::CreateConditionComponents(), ActionEmptyBottleBase::CreateConditionComponents(), ActionEmptyMagazine::CreateConditionComponents(), ActionFertilizeSlot::CreateConditionComponents(), ActionFillBottleBase::CreateConditionComponents(), ActionFillGeneratorTank::CreateConditionComponents(), ActionFillObject::CreateConditionComponents(), ActionFishingNew::CreateConditionComponents(), ActionForceDrink::CreateConditionComponents(), ActionForceFeedSmall::CreateConditionComponents(), ActionForceFeedMeat::CreateConditionComponents(), ActionGagSelf::CreateConditionComponents(), ActionGagTarget::CreateConditionComponents(), ActionIgniteFireplaceByAir::CreateConditionComponents(), ActionLoadMagazine::CreateConditionComponents(), ActionLoadMagazineQuick::CreateConditionComponents(), ActionLockAttachment::CreateConditionComponents(), ActionLockDoors::CreateConditionComponents(), ActionLowerFlag::CreateConditionComponents(), ActionMineBush::CreateConditionComponents(), ActionMineBushByHand::CreateConditionComponents(), ActionMineRock::CreateConditionComponents(), ActionMountBarbedWire::CreateConditionComponents(), ActionPackGift::CreateConditionComponents(), ActionPlaceOnGround::CreateConditionComponents(), ActionPourLiquid::CreateConditionComponents(), ActionPushCar::CreateConditionComponents(), ActionRaiseFlag::CreateConditionComponents(), ActionRefuelTorch::CreateConditionComponents(), ActionRepairCarChassis::CreateConditionComponents(), ActionRepairPart::CreateConditionComponents(), ActionRepairShelter::CreateConditionComponents(), ActionRepairTent::CreateConditionComponents(), ActionRepairTentPart::CreateConditionComponents(), ActionRestrainSelf::CreateConditionComponents(), ActionRestrainTarget::CreateConditionComponents(), ActionSawPlanks::CreateConditionComponents(), ActionShave::CreateConditionComponents(), ActionShaveTarget::CreateConditionComponents(), ActionSortAmmoPile::CreateConditionComponents(), ActionStripCarrierVest::CreateConditionComponents(), ActionTransferLiquid::CreateConditionComponents(), ActionUncoverHeadTarget::CreateConditionComponents(), ActionUngagSelf::CreateConditionComponents(), ActionUngagTarget::CreateConditionComponents(), ActionUnlockDoors::CreateConditionComponents(), ActionUnmountBarbedWire::CreateConditionComponents(), ActionUnpackBox::CreateConditionComponents(), ActionUnpackGift::CreateConditionComponents(), ActionUnrestrainSelf::CreateConditionComponents(), ActionUnrestrainTarget::CreateConditionComponents(), ActionUnrestrainTargetHands::CreateConditionComponents(), ActionUpgradeTorchFromGasPump::CreateConditionComponents(), ActionUseRangefinder::CreateConditionComponents(), ActionViewCompass::CreateConditionComponents(), ActionViewOptics::CreateConditionComponents(), ActionWashHandsItemContinuous::CreateConditionComponents(), ActionWaterGardenSlot::CreateConditionComponents(), ActionWaterPlant::CreateConditionComponents(), ActionWorldCraft::CreateConditionComponents(), ActionWringClothes::CreateConditionComponents(), ActionDeployBase::CreateConditionComponents(), ActionDeployHuntingTrap::CreateConditionComponents(), ActionBurnSewSelf::CreateConditionComponents(), ActionBurnSewTarget::CreateConditionComponents(), ActionCheckPulse::CreateConditionComponents(), ActionCheckPulseTarget::CreateConditionComponents(), ActionCollectBloodSelf::CreateConditionComponents(), ActionCollectBloodTarget::CreateConditionComponents(), ActionCollectSampleSelf::CreateConditionComponents(), ActionCollectSampleTarget::CreateConditionComponents(), ActionCPR::CreateConditionComponents(), ActionDefibrilateSelf::CreateConditionComponents(), ActionDefibrilateTarget::CreateConditionComponents(), ActionGiveBloodSelf::CreateConditionComponents(), ActionGiveBloodTarget::CreateConditionComponents(), ActionGiveSalineSelf::CreateConditionComponents(), ActionGiveSalineTarget::CreateConditionComponents(), ActionMeasureTemperatureSelf::CreateConditionComponents(), ActionMeasureTemperatureTarget::CreateConditionComponents(), ActionSplintSelf::CreateConditionComponents(), ActionSplintTarget::CreateConditionComponents(), ActionTestBloodSelf::CreateConditionComponents(), ActionTestBloodTarget::CreateConditionComponents(), ActionCarHornLong::CreateConditionComponents(), ActionFillBrakes::CreateConditionComponents(), ActionFillCoolant::CreateConditionComponents(), ActionFillFuel::CreateConditionComponents(), ActionFillOil::CreateConditionComponents(), ActionBuildShelter::CreateConditionComponents(), ActionCloseDoors::CreateConditionComponents(), ActionCloseFence::CreateConditionComponents(), ActionDetachFromTarget::CreateConditionComponents(), ActionEnterLadder::CreateConditionComponents(), ActionExitLadder::CreateConditionComponents(), ActionGetInTransport::CreateConditionComponents(), ActionHandsPartSwitch::CreateConditionComponents(), ActionHarvestCrops::CreateConditionComponents(), ActionNextCombinationLockDialOnTarget::CreateConditionComponents(), ActionOpenDoors::CreateConditionComponents(), ActionOpenFence::CreateConditionComponents(), ActionDeconstructShelter::CreateConditionComponents(), ActionPickBerry::CreateConditionComponents(), ActionPickupChicken::CreateConditionComponents(), ActionPullBodyFromTransport::CreateConditionComponents(), ActionRemovePlant::CreateConditionComponents(), ActionRemoveSeed::CreateConditionComponents(), ActionRepackTent::CreateConditionComponents(), ActionSetAlarmClock::CreateConditionComponents(), ActionSetKitchenTimer::CreateConditionComponents(), ActionTakeArrow::CreateConditionComponents(), ActionTakeArrowToHands::CreateConditionComponents(), ActionTakeHybridAttachment::CreateConditionComponents(), ActionTakeHybridAttachmentToHands::CreateConditionComponents(), ActionTakeItem::CreateConditionComponents(), ActionTakeItemToHands::CreateConditionComponents(), ActionTakeMaterialToHands::CreateConditionComponents(), ActionToggleTentOpen::CreateConditionComponents(), ActionUseUndergroundLever::CreateConditionComponents(), ActionUseUndergroundPanel::CreateConditionComponents(), ActionInteractLoopBase::CreateConditionComponents(), ActionAnimateCarSelection::CreateConditionComponents(), ActionCarDoors::CreateConditionComponents(), ActionCarDoorsOutside::CreateConditionComponents(), ActionSwitchLights::CreateConditionComponents(), ActionAttachOnProxy::CreateConditionComponents(), ActionAttachOnSelection::CreateConditionComponents(), ActionAttachOnTentProxy::CreateConditionComponents(), ActionAttachPowerSourceToPanel::CreateConditionComponents(), ActionAttachToConstruction::CreateConditionComponents(), ActionAttachWithSwitch::CreateConditionComponents(), ActionBuildPartSwitch::CreateConditionComponents(), ActionClapBearTrapWithThisItem::CreateConditionComponents(), ActionClose::CreateConditionComponents(), ActionConsumeSingle::CreateConditionComponents(), ActionCreateIndoorFireplace::CreateConditionComponents(), ActionCreateIndoorOven::CreateConditionComponents(), ActionDisinfectPlantBit::CreateConditionComponents(), ActionEmptySeedsPack::CreateConditionComponents(), ActionFoldEntityToSlot::CreateConditionComponents(), ActionFoldMap::CreateConditionComponents(), ActionForceABite::CreateConditionComponents(), ActionForceASip::CreateConditionComponents(), ActionHandcuffTarget::CreateConditionComponents(), ActionInsertSparkplug::CreateConditionComponents(), ActionMeasureBattery::CreateConditionComponents(), ActionNextCombinationLockDial::CreateConditionComponents(), ActionOpen::CreateConditionComponents(), ActionSingleUseBase::CreateConditionComponents(), ActionPlaceFireplaceIndoor::CreateConditionComponents(), ActionPlaceFireplaceIntoBarrel::CreateConditionComponents(), ActionPlaceOvenIndoor::CreateConditionComponents(), ActionPlantSeed::CreateConditionComponents(), ActionPlugIn::CreateConditionComponents(), ActionPlugIntoFence::CreateConditionComponents(), ActionPlugTargetIntoThis::CreateConditionComponents(), ActionReadPaper::CreateConditionComponents(), ActionRepairWithToolFromHands::CreateConditionComponents(), ActionTakeABite::CreateConditionComponents(), ActionTakeMaterialToHandsSwitch::CreateConditionComponents(), ActionToggleNVG::CreateConditionComponents(), ActionToggleNVMode::CreateConditionComponents(), ActionTogglePlaceObject::CreateConditionComponents(), ActionTriggerRemotely::CreateConditionComponents(), ActionTurnOffHeadtorch::CreateConditionComponents(), ActionTurnOffHelmetFlashlight::CreateConditionComponents(), ActionTurnOffWeaponFlashlight::CreateConditionComponents(), ActionTurnOffWhileInHands::CreateConditionComponents(), ActionTurnOnHeadtorch::CreateConditionComponents(), ActionTurnOnHelmetFlashlight::CreateConditionComponents(), ActionTurnOnWeaponFlashlight::CreateConditionComponents(), ActionTurnOnWhileInHands::CreateConditionComponents(), ActionUnfoldEntity::CreateConditionComponents(), ActionWashHandsItem::CreateConditionComponents(), ActionWorldCraftCancel::CreateConditionComponents(), ActionWorldCraftSwitch::CreateConditionComponents(), ActionWorldFlagActionSwitch::CreateConditionComponents(), ActionWorldLiquidActionSwitch::CreateConditionComponents(), ActionWritePaper::CreateConditionComponents(), ActionZoomIn::CreateConditionComponents(), ActionZoomOut::CreateConditionComponents(), ActionDisinfectTarget::CreateConditionComponents(), ActionInjectSelf::CreateConditionComponents(), ActionInjectTarget::CreateConditionComponents(), ActionStopEngine::CreateConditionComponents(), ActionSwitchSeats::CreateConditionComponents(), FirearmActionAttachMagazineQuick::CreateConditionComponents(), FirearmActionDetachMagazine_Old::CreateConditionComponents(), FirearmActionDetachMagazine::CreateConditionComponents(), FirearmActionLoadMultiBulletQuick::CreateConditionComponents(), FirearmActionLoadMultiBulletRadial::CreateConditionComponents(), FirearmActionMechanicManipulate::CreateConditionComponents(), FirearmActionUnjam::CreateConditionComponents(), and OnActionInfoUpdate().
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Definition at line 60 of file ActionBase.c.
Referenced by _GetSelectedActions(), Can(), InitConditionMask(), and UpdatePossibleActions().
Definition at line 56 of file ActionBase.c.
Referenced by Can(), CanContinue(), CreateConditionComponents(), ActionInteractBase::CreateConditionComponents(), ActionBreakLongWoodenStick::CreateConditionComponents(), ActionBuildPart::CreateConditionComponents(), ActionBuryBody::CreateConditionComponents(), ActionConsume::CreateConditionComponents(), ActionCookOnStick::CreateConditionComponents(), ActionCoverHeadSelf::CreateConditionComponents(), ActionCoverHeadTarget::CreateConditionComponents(), ActionCraft::CreateConditionComponents(), ActionCraftBolts::CreateConditionComponents(), ActionCraftBoltsFeather::CreateConditionComponents(), ActionCraftBoneKnife::CreateConditionComponents(), ActionCraftBoneKnifeEnv::CreateConditionComponents(), ActionCraftImprovisedEyePatch::CreateConditionComponents(), ActionCraftImprovisedFaceCover::CreateConditionComponents(), ActionCraftImprovisedFeetCover::CreateConditionComponents(), ActionCraftImprovisedHandsCover::CreateConditionComponents(), ActionCraftImprovisedHeadCover::CreateConditionComponents(), ActionCraftImprovisedLegsCover::CreateConditionComponents(), ActionCraftImprovisedTorsoCover::CreateConditionComponents(), ActionCraftRopeBelt::CreateConditionComponents(), ActionCraftStoneKnifeEnv::CreateConditionComponents(), ActionCreateGreenhouseGardenPlot::CreateConditionComponents(), ActionDestroyCombinationLock::CreateConditionComponents(), ActionDestroyPart::CreateConditionComponents(), ActionDigInStash::CreateConditionComponents(), ActionDigWorms::CreateConditionComponents(), ActionDisinfectPlant::CreateConditionComponents(), ActionDismantleGardenPlot::CreateConditionComponents(), ActionDismantlePart::CreateConditionComponents(), ActionDrainLiquid::CreateConditionComponents(), ActionDrink::CreateConditionComponents(), ActionDrinkThroughContinuous::CreateConditionComponents(), ActionEatBig::CreateConditionComponents(), ActionEmptyBottleBase::CreateConditionComponents(), ActionEmptyMagazine::CreateConditionComponents(), ActionFertilizeSlot::CreateConditionComponents(), ActionFillBottleBase::CreateConditionComponents(), ActionFillGeneratorTank::CreateConditionComponents(), ActionFillObject::CreateConditionComponents(), ActionFishingNew::CreateConditionComponents(), ActionForceDrink::CreateConditionComponents(), ActionForceFeedSmall::CreateConditionComponents(), ActionForceFeedMeat::CreateConditionComponents(), ActionGagSelf::CreateConditionComponents(), ActionGagTarget::CreateConditionComponents(), ActionIgniteFireplaceByAir::CreateConditionComponents(), ActionLoadMagazine::CreateConditionComponents(), ActionLoadMagazineQuick::CreateConditionComponents(), ActionLockAttachment::CreateConditionComponents(), ActionLockDoors::CreateConditionComponents(), ActionLowerFlag::CreateConditionComponents(), ActionMineBush::CreateConditionComponents(), ActionMineBushByHand::CreateConditionComponents(), ActionMineRock::CreateConditionComponents(), ActionMountBarbedWire::CreateConditionComponents(), ActionPackGift::CreateConditionComponents(), ActionPlaceOnGround::CreateConditionComponents(), ActionPourLiquid::CreateConditionComponents(), ActionPushCar::CreateConditionComponents(), ActionRaiseFlag::CreateConditionComponents(), ActionRefuelTorch::CreateConditionComponents(), ActionRepairCarChassis::CreateConditionComponents(), ActionRepairPart::CreateConditionComponents(), ActionRepairShelter::CreateConditionComponents(), ActionRepairTent::CreateConditionComponents(), ActionRepairTentPart::CreateConditionComponents(), ActionRestrainSelf::CreateConditionComponents(), ActionRestrainTarget::CreateConditionComponents(), ActionSawPlanks::CreateConditionComponents(), ActionShave::CreateConditionComponents(), ActionShaveTarget::CreateConditionComponents(), ActionSortAmmoPile::CreateConditionComponents(), ActionStripCarrierVest::CreateConditionComponents(), ActionTransferLiquid::CreateConditionComponents(), ActionUncoverHeadTarget::CreateConditionComponents(), ActionUngagSelf::CreateConditionComponents(), ActionUngagTarget::CreateConditionComponents(), ActionUnlockDoors::CreateConditionComponents(), ActionUnmountBarbedWire::CreateConditionComponents(), ActionUnpackBox::CreateConditionComponents(), ActionUnpackGift::CreateConditionComponents(), ActionUnrestrainSelf::CreateConditionComponents(), ActionUnrestrainTarget::CreateConditionComponents(), ActionUnrestrainTargetHands::CreateConditionComponents(), ActionUpgradeTorchFromGasPump::CreateConditionComponents(), ActionUseRangefinder::CreateConditionComponents(), ActionViewCompass::CreateConditionComponents(), ActionViewOptics::CreateConditionComponents(), ActionWashHandsItemContinuous::CreateConditionComponents(), ActionWaterGardenSlot::CreateConditionComponents(), ActionWaterPlant::CreateConditionComponents(), ActionWorldCraft::CreateConditionComponents(), ActionWringClothes::CreateConditionComponents(), ActionDeployBase::CreateConditionComponents(), ActionDeployHuntingTrap::CreateConditionComponents(), ActionBurnSewSelf::CreateConditionComponents(), ActionBurnSewTarget::CreateConditionComponents(), ActionCheckPulse::CreateConditionComponents(), ActionCheckPulseTarget::CreateConditionComponents(), ActionCollectBloodSelf::CreateConditionComponents(), ActionCollectBloodTarget::CreateConditionComponents(), ActionCollectSampleSelf::CreateConditionComponents(), ActionCollectSampleTarget::CreateConditionComponents(), ActionCPR::CreateConditionComponents(), ActionDefibrilateSelf::CreateConditionComponents(), ActionDefibrilateTarget::CreateConditionComponents(), ActionGiveBloodSelf::CreateConditionComponents(), ActionGiveBloodTarget::CreateConditionComponents(), ActionGiveSalineSelf::CreateConditionComponents(), ActionGiveSalineTarget::CreateConditionComponents(), ActionMeasureTemperatureSelf::CreateConditionComponents(), ActionMeasureTemperatureTarget::CreateConditionComponents(), ActionSplintSelf::CreateConditionComponents(), ActionSplintTarget::CreateConditionComponents(), ActionTestBloodSelf::CreateConditionComponents(), ActionTestBloodTarget::CreateConditionComponents(), ActionCarHornLong::CreateConditionComponents(), ActionFillBrakes::CreateConditionComponents(), ActionFillCoolant::CreateConditionComponents(), ActionFillFuel::CreateConditionComponents(), ActionFillOil::CreateConditionComponents(), ActionBuildShelter::CreateConditionComponents(), ActionCloseDoors::CreateConditionComponents(), ActionCloseFence::CreateConditionComponents(), ActionDetachFromTarget::CreateConditionComponents(), ActionEnterLadder::CreateConditionComponents(), ActionExitLadder::CreateConditionComponents(), ActionGetInTransport::CreateConditionComponents(), ActionHandsPartSwitch::CreateConditionComponents(), ActionHarvestCrops::CreateConditionComponents(), ActionNextCombinationLockDialOnTarget::CreateConditionComponents(), ActionOpenDoors::CreateConditionComponents(), ActionOpenFence::CreateConditionComponents(), ActionDeconstructShelter::CreateConditionComponents(), ActionPickBerry::CreateConditionComponents(), ActionPickupChicken::CreateConditionComponents(), ActionPullBodyFromTransport::CreateConditionComponents(), ActionRemovePlant::CreateConditionComponents(), ActionRemoveSeed::CreateConditionComponents(), ActionRepackTent::CreateConditionComponents(), ActionSetAlarmClock::CreateConditionComponents(), ActionSetKitchenTimer::CreateConditionComponents(), ActionTakeArrow::CreateConditionComponents(), ActionTakeArrowToHands::CreateConditionComponents(), ActionTakeHybridAttachment::CreateConditionComponents(), ActionTakeHybridAttachmentToHands::CreateConditionComponents(), ActionTakeItem::CreateConditionComponents(), ActionTakeItemToHands::CreateConditionComponents(), ActionTakeMaterialToHands::CreateConditionComponents(), ActionToggleTentOpen::CreateConditionComponents(), ActionUseUndergroundLever::CreateConditionComponents(), ActionUseUndergroundPanel::CreateConditionComponents(), ActionInteractLoopBase::CreateConditionComponents(), ActionAnimateCarSelection::CreateConditionComponents(), ActionCarDoors::CreateConditionComponents(), ActionCarDoorsOutside::CreateConditionComponents(), ActionSwitchLights::CreateConditionComponents(), ActionAttachOnProxy::CreateConditionComponents(), ActionAttachOnSelection::CreateConditionComponents(), ActionAttachOnTentProxy::CreateConditionComponents(), ActionAttachPowerSourceToPanel::CreateConditionComponents(), ActionAttachToConstruction::CreateConditionComponents(), ActionAttachWithSwitch::CreateConditionComponents(), ActionBuildPartSwitch::CreateConditionComponents(), ActionClapBearTrapWithThisItem::CreateConditionComponents(), ActionClose::CreateConditionComponents(), ActionConsumeSingle::CreateConditionComponents(), ActionCreateIndoorFireplace::CreateConditionComponents(), ActionCreateIndoorOven::CreateConditionComponents(), ActionDisinfectPlantBit::CreateConditionComponents(), ActionEmptySeedsPack::CreateConditionComponents(), ActionFoldEntityToSlot::CreateConditionComponents(), ActionFoldMap::CreateConditionComponents(), ActionForceABite::CreateConditionComponents(), ActionForceASip::CreateConditionComponents(), ActionHandcuffTarget::CreateConditionComponents(), ActionInsertSparkplug::CreateConditionComponents(), ActionMeasureBattery::CreateConditionComponents(), ActionNextCombinationLockDial::CreateConditionComponents(), ActionOpen::CreateConditionComponents(), ActionSingleUseBase::CreateConditionComponents(), ActionPlaceFireplaceIndoor::CreateConditionComponents(), ActionPlaceFireplaceIntoBarrel::CreateConditionComponents(), ActionPlaceOvenIndoor::CreateConditionComponents(), ActionPlantSeed::CreateConditionComponents(), ActionPlugIn::CreateConditionComponents(), ActionPlugIntoFence::CreateConditionComponents(), ActionPlugTargetIntoThis::CreateConditionComponents(), ActionReadPaper::CreateConditionComponents(), ActionRepairWithToolFromHands::CreateConditionComponents(), ActionTakeABite::CreateConditionComponents(), ActionTakeMaterialToHandsSwitch::CreateConditionComponents(), ActionToggleNVG::CreateConditionComponents(), ActionToggleNVMode::CreateConditionComponents(), ActionTogglePlaceObject::CreateConditionComponents(), ActionTriggerRemotely::CreateConditionComponents(), ActionTurnOffHeadtorch::CreateConditionComponents(), ActionTurnOffHelmetFlashlight::CreateConditionComponents(), ActionTurnOffWeaponFlashlight::CreateConditionComponents(), ActionTurnOffWhileInHands::CreateConditionComponents(), ActionTurnOnHeadtorch::CreateConditionComponents(), ActionTurnOnHelmetFlashlight::CreateConditionComponents(), ActionTurnOnWeaponFlashlight::CreateConditionComponents(), ActionTurnOnWhileInHands::CreateConditionComponents(), ActionUnfoldEntity::CreateConditionComponents(), ActionWashHandsItem::CreateConditionComponents(), ActionWorldCraftCancel::CreateConditionComponents(), ActionWorldCraftSwitch::CreateConditionComponents(), ActionWorldFlagActionSwitch::CreateConditionComponents(), ActionWorldLiquidActionSwitch::CreateConditionComponents(), ActionWritePaper::CreateConditionComponents(), ActionZoomIn::CreateConditionComponents(), ActionZoomOut::CreateConditionComponents(), ActionDisinfectTarget::CreateConditionComponents(), ActionInjectSelf::CreateConditionComponents(), ActionInjectTarget::CreateConditionComponents(), ActionStopEngine::CreateConditionComponents(), ActionSwitchSeats::CreateConditionComponents(), FirearmActionAttachMagazineQuick::CreateConditionComponents(), FirearmActionDetachMagazine_Old::CreateConditionComponents(), FirearmActionDetachMagazine::CreateConditionComponents(), FirearmActionLoadMultiBulletQuick::CreateConditionComponents(), FirearmActionLoadMultiBulletRadial::CreateConditionComponents(), FirearmActionMechanicManipulate::CreateConditionComponents(), FirearmActionUnjam::CreateConditionComponents(), and OnActionInfoUpdate().
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Definition at line 52 of file ActionBase.c.
Referenced by ActionBase(), ActionBreakLongWoodenStick::ActionBreakLongWoodenStick(), ActionBuildPart::ActionBuildPart(), ActionBuildPartSwitch::ActionBuildPartSwitch(), ActionBuildShelter::ActionBuildShelter(), ActionBuryBody::ActionBuryBody(), ActionCheckPulseTarget::ActionCheckPulseTarget(), ActionClapBearTrapWithThisItem::ActionClapBearTrapWithThisItem(), ActionCollectBloodSelf::ActionCollectBloodSelf(), ActionCollectBloodTarget::ActionCollectBloodTarget(), ActionCollectSampleSelf::ActionCollectSampleSelf(), ActionCollectSampleTarget::ActionCollectSampleTarget(), ActionCookOnStick::ActionCookOnStick(), ActionCPR::ActionCPR(), ActionCraft::ActionCraft(), ActionCraftBolts::ActionCraftBolts(), ActionCraftBoltsFeather::ActionCraftBoltsFeather(), ActionCraftBoneKnife::ActionCraftBoneKnife(), ActionCraftBoneKnifeEnv::ActionCraftBoneKnifeEnv(), ActionCraftImprovisedEyePatch::ActionCraftImprovisedEyePatch(), ActionCraftImprovisedFaceCover::ActionCraftImprovisedFaceCover(), ActionCraftImprovisedFeetCover::ActionCraftImprovisedFeetCover(), ActionCraftImprovisedHandsCover::ActionCraftImprovisedHandsCover(), ActionCraftImprovisedHeadCover::ActionCraftImprovisedHeadCover(), ActionCraftImprovisedLegsCover::ActionCraftImprovisedLegsCover(), ActionCraftImprovisedTorsoCover::ActionCraftImprovisedTorsoCover(), ActionCraftRopeBelt::ActionCraftRopeBelt(), ActionCraftStoneKnifeEnv::ActionCraftStoneKnifeEnv(), ActionCreateGreenhouseGardenPlot::ActionCreateGreenhouseGardenPlot(), ActionDeconstructShelter::ActionDeconstructShelter(), ActionDefibrilateSelf::ActionDefibrilateSelf(), ActionDefibrilateTarget::ActionDefibrilateTarget(), ActionDeployBase::ActionDeployBase(), ActionDestroyCombinationLock::ActionDestroyCombinationLock(), ActionDestroyPart::ActionDestroyPart(), ActionDigGardenPlot::ActionDigGardenPlot(), ActionDigInStash::ActionDigInStash(), ActionDigWorms::ActionDigWorms(), ActionDisinfectPlant::ActionDisinfectPlant(), ActionDisinfectSelf(), ActionDisinfectTarget::ActionDisinfectTarget(), ActionDismantleGardenPlot::ActionDismantleGardenPlot(), ActionDismantlePart::ActionDismantlePart(), ActionDrinkPondContinuous(), ActionEmptyBottleBase::ActionEmptyBottleBase(), ActionEmptySeedsPack::ActionEmptySeedsPack(), ActionFertilizeSlot::ActionFertilizeSlot(), ActionFillBottleBase::ActionFillBottleBase(), ActionFillBrakes::ActionFillBrakes(), ActionFillCoolant::ActionFillCoolant(), ActionFillFuel::ActionFillFuel(), ActionFillGeneratorTank::ActionFillGeneratorTank(), ActionFillObject::ActionFillObject(), ActionFillOil::ActionFillOil(), ActionFishingNew::ActionFishingNew(), ActionForceConsumeSingle(), ActionForceDrink::ActionForceDrink(), ActionForceFeedSmall::ActionForceFeed(), ActionForceFeedMeat::ActionForceFeedMeat(), ActionGiveBloodSelf::ActionGiveBloodSelf(), ActionGiveBloodTarget::ActionGiveBloodTarget(), ActionGiveSalineSelf::ActionGiveSalineSelf(), ActionGiveSalineTarget::ActionGiveSalineTarget(), ActionHandcuffTarget::ActionHandcuffTarget(), ActionIgniteFireplaceByAir::ActionIgniteFireplaceByAir(), ActionInjectSelf::ActionInjectSelf(), ActionInjectTarget::ActionInjectTarget(), ActionLockAttachment::ActionLockAttachment(), ActionLockDoors::ActionLockDoors(), ActionLowerFlag::ActionLowerFlag(), ActionMeasureTemperatureTarget::ActionMeasureTemperatureTarget(), ActionMineBush::ActionMineBush(), ActionMineBushByHand::ActionMineBushByHand(), ActionMineRock::ActionMineRock(), ActionMineRock1H::ActionMineRock1H(), ActionMineTreeBark::ActionMineTreeBark(), ActionMountBarbedWire::ActionMountBarbedWire(), ActionPickBerry::ActionPickBerry(), ActionPlantSeed::ActionPlantSeed(), ActionPushCar::ActionPushCar(), ActionRaiseFlag::ActionRaiseFlag(), ActionReadPaper::ActionReadPaper(), ActionRepackTent::ActionRepackTent(), ActionRepairCarChassis::ActionRepairCarChassis(), ActionRepairCarEngine(), ActionRepairCarPart(), ActionRepairPart::ActionRepairPart(), ActionRepairShelter::ActionRepairShelter(), ActionRepairTent::ActionRepairTent(), ActionRepairTentPart::ActionRepairTentPart(), ActionRestrainSelf::ActionRestrainSelf(), ActionRestrainTarget::ActionRestrainTarget(), ActionSawPlanks::ActionSawPlanks(), ActionShave::ActionShave(), ActionShaveTarget::ActionShaveTarget(), ActionSplintSelf::ActionSplintSelf(), ActionSplintTarget::ActionSplintTarget(), ActionStripCarrierVest::ActionStripCarrierVest(), ActionTestBloodSelf::ActionTestBloodSelf(), ActionTestBloodTarget::ActionTestBloodTarget(), ActionUncoverHeadTarget::ActionUncoverHeadTarget(), ActionUnlockDoors::ActionUnlockDoors(), ActionUnmountBarbedWire::ActionUnmountBarbedWire(), ActionUnrestrainTarget::ActionUnrestrainTarget(), ActionUnrestrainTargetHands::ActionUnrestrainTargetHands(), ActionUpgradeTorchFromGasPump::ActionUpgradeTorchFromGasPump(), ActionWashHandsItemContinuous::ActionWashHandsItemContinuous(), ActionInteractLoopBase::ActionWashHandsWaterOne(), ActionWaterGardenSlot::ActionWaterGardenSlot(), ActionWaterPlant::ActionWaterPlant(), ActionWorldCraft::ActionWorldCraft(), ActionWringClothes::ActionWringClothes(), ActionWritePaper::ActionWritePaper(), CreateActionComponent(), and IsFullBody().
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Definition at line 57 of file ActionBase.c.
Referenced by ActionBase(), GetInput(), and SetInput().
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Definition at line 51 of file ActionBase.c.
Referenced by ActionBase(), ActionCarDoors::ActionCarDoors(), ActionCarDoorsOutside::ActionCarDoorsOutside(), ActionCookOnStick::ActionCookOnStick(), ActionFillBrakes::ActionFillBrakes(), ActionFillCoolant::ActionFillCoolant(), ActionFillFuel::ActionFillFuel(), ActionFillOil::ActionFillOil(), ActionRepairCarChassis::ActionRepairCarChassis(), ActionRepairCarEngine(), ActionRepairCarPart(), ActionSawPlanks::ActionSawPlanks(), ActionStartEngine(), ActionSwitchSeats::ActionSwitchSeats(), ActionWaterPlant::ActionWaterPlant(), CreateActionComponent(), and IsLockTargetOnUse().
enum ActionConditionMask m_MainItem |
Definition at line 64 of file ActionBase.c.
Referenced by ActionBase(), and SendMessageToClient().
class ActionData m_RefreshReservationTimerValue = 140 |
Referenced by GetRefreshReservationTimerValue(), OnUpdateClient(), and SetupAction().
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Definition at line 48 of file ActionBase.c.
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Definition at line 54 of file ActionBase.c.
Referenced by ActionBase(), ActionForceASip::ActionForceASip(), and PlayActionSound().
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Definition at line 68 of file ActionBase.c.
Referenced by ActionBreakLongWoodenStick::ActionBreakLongWoodenStick(), ActionBuildPart::ActionBuildPart(), ActionBurnSewSelf::ActionBurnSewSelf(), ActionBurnSewTarget::ActionBurnSewTarget(), ActionBuryBody::ActionBuryBody(), ActionCheckPulseTarget::ActionCheckPulseTarget(), ActionCollectBloodSelf::ActionCollectBloodSelf(), ActionCollectBloodTarget::ActionCollectBloodTarget(), ActionCollectSampleSelf::ActionCollectSampleSelf(), ActionCollectSampleTarget::ActionCollectSampleTarget(), ActionCookOnStick::ActionCookOnStick(), ActionCoverHeadSelf::ActionCoverHeadSelf(), ActionCoverHeadTarget::ActionCoverHeadTarget(), ActionCPR::ActionCPR(), ActionCraftBolts::ActionCraftBolts(), ActionCraftBoltsFeather::ActionCraftBoltsFeather(), ActionCraftBoneKnife::ActionCraftBoneKnife(), ActionCraftBoneKnifeEnv::ActionCraftBoneKnifeEnv(), ActionCraftImprovisedEyePatch::ActionCraftImprovisedEyePatch(), ActionCraftImprovisedFaceCover::ActionCraftImprovisedFaceCover(), ActionCraftImprovisedFeetCover::ActionCraftImprovisedFeetCover(), ActionCraftImprovisedHandsCover::ActionCraftImprovisedHandsCover(), ActionCraftImprovisedHeadCover::ActionCraftImprovisedHeadCover(), ActionCraftImprovisedLegsCover::ActionCraftImprovisedLegsCover(), ActionCraftImprovisedTorsoCover::ActionCraftImprovisedTorsoCover(), ActionCraftRopeBelt::ActionCraftRopeBelt(), ActionCraftStoneKnifeEnv::ActionCraftStoneKnifeEnv(), ActionCreateGreenhouseGardenPlot::ActionCreateGreenhouseGardenPlot(), ActionCreateIndoorFireplace::ActionCreateIndoorFireplace(), ActionCreateIndoorOven::ActionCreateIndoorOven(), ActionDeconstructShelter::ActionDeconstructShelter(), ActionDefibrilateSelf::ActionDefibrilateSelf(), ActionDefibrilateTarget::ActionDefibrilateTarget(), ActionDeployBase::ActionDeployBase(), ActionDestroyCombinationLock::ActionDestroyCombinationLock(), ActionDestroyPart::ActionDestroyPart(), ActionDigGardenPlot::ActionDigGardenPlot(), ActionDigInStash::ActionDigInStash(), ActionDigWorms::ActionDigWorms(), ActionDisinfectPlant::ActionDisinfectPlant(), ActionDisinfectPlantBit::ActionDisinfectPlantBit(), ActionDisinfectSelf(), ActionDisinfectTarget::ActionDisinfectTarget(), ActionDismantleGardenPlot::ActionDismantleGardenPlot(), ActionDismantlePart::ActionDismantlePart(), ActionDrainLiquid::ActionDrainLiquid(), ActionEmptyBottleBase::ActionEmptyBottleBase(), ActionFertilizeSlot::ActionFertilizeSlot(), ActionFillBottleBase::ActionFillBottleBase(), ActionFillBrakes::ActionFillBrakes(), ActionFillCoolant::ActionFillCoolant(), ActionFillFuel::ActionFillFuel(), ActionFillGeneratorTank::ActionFillGeneratorTank(), ActionFillObject::ActionFillObject(), ActionFillOil::ActionFillOil(), ActionFishingNew::ActionFishingNew(), ActionFoldObject::ActionFoldObject(), ActionGagSelf::ActionGagSelf(), ActionGagTarget::ActionGagTarget(), ActionGiveBloodSelf::ActionGiveBloodSelf(), ActionGiveBloodTarget::ActionGiveBloodTarget(), ActionGiveSalineSelf::ActionGiveSalineSelf(), ActionGiveSalineTarget::ActionGiveSalineTarget(), ActionHandcuffTarget::ActionHandcuffTarget(), ActionHarvestCrops::ActionHarvestCrops(), ActionIgniteFireplaceByAir::ActionIgniteFireplaceByAir(), ActionInjectSelf::ActionInjectSelf(), ActionInjectTarget::ActionInjectTarget(), ActionLockAttachment::ActionLockAttachment(), ActionLockDoors::ActionLockDoors(), ActionMeasureTemperatureSelf::ActionMeasureTemperatureSelf(), ActionMeasureTemperatureTarget::ActionMeasureTemperatureTarget(), ActionMineBush::ActionMineBush(), ActionMineBushByHand::ActionMineBushByHand(), ActionMineRock::ActionMineRock(), ActionMineRock1H::ActionMineRock1H(), ActionMineTreeBark::ActionMineTreeBark(), ActionMountBarbedWire::ActionMountBarbedWire(), ActionPackGift::ActionPackGift(), ActionPickBerry::ActionPickBerry(), ActionPlaceFireplaceIndoor::ActionPlaceFireplaceIndoor(), ActionPlaceFireplaceIntoBarrel::ActionPlaceFireplaceIntoBarrel(), ActionPlaceOvenIndoor::ActionPlaceOvenIndoor(), ActionPlantSeed::ActionPlantSeed(), ActionPourLiquid::ActionPourLiquid(), ActionRepackTent::ActionRepackTent(), ActionRepairCarChassis::ActionRepairCarChassis(), ActionRepairCarEngine(), ActionRepairCarPart(), ActionRepairPart::ActionRepairPart(), ActionRepairShelter::ActionRepairShelter(), ActionRepairTent::ActionRepairTent(), ActionRepairTentPart::ActionRepairTentPart(), ActionRepairWithToolFromHands::ActionRepairWithToolFromHands(), ActionRestrainSelf::ActionRestrainSelf(), ActionRestrainTarget::ActionRestrainTarget(), ActionSawPlanks::ActionSawPlanks(), ActionSetAlarmClock::ActionSetAlarmClock(), ActionSetKitchenTimer::ActionSetKitchenTimer(), ActionShave::ActionShave(), ActionShaveTarget::ActionShaveTarget(), ActionSortAmmoPile::ActionSortAmmoPile(), ActionSplintSelf::ActionSplintSelf(), ActionSplintTarget::ActionSplintTarget(), ActionStartEngine(), ActionStripCarrierVest::ActionStripCarrierVest(), ActionSwitchSeats::ActionSwitchSeats(), ActionTestBloodSelf::ActionTestBloodSelf(), ActionTestBloodTarget::ActionTestBloodTarget(), ActionTransferLiquid::ActionTransferLiquid(), ActionUnmountBarbedWire::ActionUnmountBarbedWire(), ActionUnpackBox::ActionUnpackBox(), ActionUnpackGift::ActionUnpackGift(), ActionUnrestrainTarget::ActionUnrestrainTarget(), ActionUpgradeTorchFromGasPump::ActionUpgradeTorchFromGasPump(), ActionUseRangefinder::ActionUseRangefinder(), ActionWaterGardenSlot::ActionWaterGardenSlot(), ActionWaterPlant::ActionWaterPlant(), ActionWringClothes::ActionWringClothes(), CreateActionComponent(), ActionDefibrilateBase::DefibrillateServer(), GetSpecialtyWeight(), ActionGiveBloodSelf::OnEndAnimationLoopServer(), ActionGiveBloodTarget::OnEndAnimationLoopServer(), ActionCollectBloodSelf::OnEndServer(), ActionCollectBloodTarget::OnEndServer(), ActionCollectSampleSelf::OnEndServer(), ActionCollectSampleTarget::OnEndServer(), ActionFoldObject::OnExecuteServer(), ActionHarvestCrops::OnExecuteServer(), ActionDisinfectPlantBit::OnExecuteServer(), ActionHandcuffTarget::OnExecuteServer(), ActionPlaceFireplaceIndoor::OnExecuteServer(), ActionPlaceFireplaceIntoBarrel::OnExecuteServer(), ActionPlaceOvenIndoor::OnExecuteServer(), ActionRepairWithToolFromHands::OnExecuteServer(), ActionInjectSelf::OnExecuteServer(), ActionInjectTarget::OnExecuteServer(), ActionDisinfectPlant::OnFinishProgressClient(), ActionWaterPlant::OnFinishProgressClient(), OnFinishProgressServer(), ActionBuildPart::OnFinishProgressServer(), ActionBuryBody::OnFinishProgressServer(), ActionCoverHeadSelf::OnFinishProgressServer(), ActionCoverHeadTarget::OnFinishProgressServer(), ActionDestroyCombinationLock::OnFinishProgressServer(), ActionDestroyPart::OnFinishProgressServer(), ActionDigGardenPlot::OnFinishProgressServer(), ActionDigInStash::OnFinishProgressServer(), ActionDigWorms::OnFinishProgressServer(), ActionDisinfectPlant::OnFinishProgressServer(), ActionDismantlePart::OnFinishProgressServer(), ActionDrainLiquid::OnFinishProgressServer(), ActionFillObject::OnFinishProgressServer(), ActionIgniteFireplaceByAir::OnFinishProgressServer(), ActionLockDoors::OnFinishProgressServer(), ActionMineBush::OnFinishProgressServer(), ActionMineRock::OnFinishProgressServer(), ActionMountBarbedWire::OnFinishProgressServer(), ActionPourLiquid::OnFinishProgressServer(), ActionRepairPart::OnFinishProgressServer(), ActionRepairShelter::OnFinishProgressServer(), ActionRepairTent::OnFinishProgressServer(), ActionRestrainTarget::OnFinishProgressServer(), ActionSawPlanks::OnFinishProgressServer(), ActionShave::OnFinishProgressServer(), ActionShaveTarget::OnFinishProgressServer(), ActionTransferLiquid::OnFinishProgressServer(), ActionUnlockDoors::OnFinishProgressServer(), ActionUnmountBarbedWire::OnFinishProgressServer(), ActionUnpackBox::OnFinishProgressServer(), ActionUnrestrainTarget::OnFinishProgressServer(), ActionUseRangefinder::OnFinishProgressServer(), ActionWaterPlant::OnFinishProgressServer(), ActionWringClothes::OnFinishProgressServer(), ActionDeployBase::OnFinishProgressServer(), ActionBurnSewSelf::OnFinishProgressServer(), ActionBurnSewTarget::OnFinishProgressServer(), ActionCPR::OnFinishProgressServer(), ActionGiveSalineSelf::OnFinishProgressServer(), ActionGiveSalineTarget::OnFinishProgressServer(), ActionSplintSelf::OnFinishProgressServer(), ActionSplintTarget::OnFinishProgressServer(), ActionTestBloodSelf::OnFinishProgressServer(), ActionTestBloodTarget::OnFinishProgressServer(), ActionBuildShelter::OnFinishProgressServer(), ActionPlantSeed::Process(), and ActionUncoverHeadBase::UncoverHead().
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Definition at line 53 of file ActionBase.c.
Referenced by ActionAnimateCarSelection::ActionAnimateCarSelection(), ActionBase(), ActionBreakLongWoodenStick::ActionBreakLongWoodenStick(), ActionBuildPart::ActionBuildPart(), ActionBuildPartSwitch::ActionBuildPartSwitch(), ActionBuildShelter::ActionBuildShelter(), ActionBuryBody::ActionBuryBody(), ActionCarDoors::ActionCarDoors(), ActionCarDoorsOutside::ActionCarDoorsOutside(), ActionCarHornLong::ActionCarHornLong(), ActionCheckPulse::ActionCheckPulse(), ActionCheckPulseTarget::ActionCheckPulseTarget(), ActionClapBearTrapWithThisItem::ActionClapBearTrapWithThisItem(), ActionCloseBarrel::ActionCloseBarrel(), ActionCloseBarrelHoles::ActionCloseBarrelHoles(), ActionCloseDoors::ActionCloseDoors(), ActionCloseFence::ActionCloseFence(), ActionCollectBloodSelf::ActionCollectBloodSelf(), ActionCollectBloodTarget::ActionCollectBloodTarget(), ActionCollectSampleSelf::ActionCollectSampleSelf(), ActionCollectSampleTarget::ActionCollectSampleTarget(), ActionCookOnStick::ActionCookOnStick(), ActionCoverHeadSelf::ActionCoverHeadSelf(), ActionCoverHeadTarget::ActionCoverHeadTarget(), ActionCPR::ActionCPR(), ActionCraft::ActionCraft(), ActionCraftBolts::ActionCraftBolts(), ActionCraftBoltsFeather::ActionCraftBoltsFeather(), ActionCraftBoneKnife::ActionCraftBoneKnife(), ActionCraftBoneKnifeEnv::ActionCraftBoneKnifeEnv(), ActionCraftImprovisedEyePatch::ActionCraftImprovisedEyePatch(), ActionCraftImprovisedFaceCover::ActionCraftImprovisedFaceCover(), ActionCraftImprovisedFeetCover::ActionCraftImprovisedFeetCover(), ActionCraftImprovisedHandsCover::ActionCraftImprovisedHandsCover(), ActionCraftImprovisedHeadCover::ActionCraftImprovisedHeadCover(), ActionCraftImprovisedLegsCover::ActionCraftImprovisedLegsCover(), ActionCraftImprovisedTorsoCover::ActionCraftImprovisedTorsoCover(), ActionCraftRopeBelt::ActionCraftRopeBelt(), ActionCraftStoneKnifeEnv::ActionCraftStoneKnifeEnv(), ActionCreateGreenhouseGardenPlot::ActionCreateGreenhouseGardenPlot(), ActionCreateIndoorFireplace::ActionCreateIndoorFireplace(), ActionCreateIndoorOven::ActionCreateIndoorOven(), ActionDeconstructShelter::ActionDeconstructShelter(), ActionDefibrilateSelf::ActionDefibrilateSelf(), ActionDefibrilateTarget::ActionDefibrilateTarget(), ActionDeployHuntingTrap::ActionDeployHuntingTrap(), ActionDestroyCombinationLock::ActionDestroyCombinationLock(), ActionDestroyPart::ActionDestroyPart(), ActionDigGardenPlot::ActionDigGardenPlot(), ActionDigInStash::ActionDigInStash(), ActionDigWorms::ActionDigWorms(), ActionDisinfectSelf(), ActionDisinfectTarget::ActionDisinfectTarget(), ActionDismantleGardenPlot::ActionDismantleGardenPlot(), ActionDismantlePart::ActionDismantlePart(), ActionDrinkPondContinuous(), ActionEmptyBottleBase::ActionEmptyBottleBase(), ActionEnterLadder::ActionEnterLadder(), ActionFertilizeSlot::ActionFertilizeSlot(), ActionFillBottleBase::ActionFillBottleBase(), ActionFillBrakes::ActionFillBrakes(), ActionFillCoolant::ActionFillCoolant(), ActionFillFuel::ActionFillFuel(), ActionFillGeneratorTank::ActionFillGeneratorTank(), ActionFillObject::ActionFillObject(), ActionFillOil::ActionFillOil(), ActionFishingNew::ActionFishingNew(), ActionForceConsumeSingle(), ActionForceDrink::ActionForceDrink(), ActionForceFeedSmall::ActionForceFeed(), ActionForceFeedMeat::ActionForceFeedMeat(), ActionGagSelf::ActionGagSelf(), ActionGagTarget::ActionGagTarget(), ActionGetInTransport::ActionGetInTransport(), ActionGetOutTransport(), ActionGiveBloodSelf::ActionGiveBloodSelf(), ActionGiveBloodTarget::ActionGiveBloodTarget(), ActionGiveSalineSelf::ActionGiveSalineSelf(), ActionGiveSalineTarget::ActionGiveSalineTarget(), ActionHandcuffTarget::ActionHandcuffTarget(), ActionIgniteFireplaceByAir::ActionIgniteFireplaceByAir(), ActionInjectSelf::ActionInjectSelf(), ActionInjectTarget::ActionInjectTarget(), ActionLockAttachment::ActionLockAttachment(), ActionLockDoors::ActionLockDoors(), ActionLowerFlag::ActionLowerFlag(), ActionMeasureTemperatureTarget::ActionMeasureTemperatureTarget(), ActionMineBush::ActionMineBush(), ActionMineBushByHand::ActionMineBushByHand(), ActionMineRock::ActionMineRock(), ActionMineRock1H::ActionMineRock1H(), ActionMineTreeBark::ActionMineTreeBark(), ActionMountBarbedWire::ActionMountBarbedWire(), ActionOpenBarrel::ActionOpenBarrel(), ActionOpenBarrelHoles::ActionOpenBarrelHoles(), ActionOpenDoors::ActionOpenDoors(), ActionOpenFence::ActionOpenFence(), ActionPackGift::ActionPackGift(), ActionPickBerry::ActionPickBerry(), ActionPlaceFireplaceIndoor::ActionPlaceFireplaceIndoor(), ActionPlaceFireplaceIntoBarrel::ActionPlaceFireplaceIntoBarrel(), ActionPlaceOvenIndoor::ActionPlaceOvenIndoor(), ActionPullBodyFromTransport::ActionPullBodyFromTransport(), ActionPushCar::ActionPushCar(), ActionRaiseFlag::ActionRaiseFlag(), ActionReadPaper::ActionReadPaper(), ActionRefuelTorch::ActionRefuelTorch(), ActionRepackTent::ActionRepackTent(), ActionRepairCarChassis::ActionRepairCarChassis(), ActionRepairCarEngine(), ActionRepairCarPart(), ActionRepairPart::ActionRepairPart(), ActionRepairShelter::ActionRepairShelter(), ActionRepairTent::ActionRepairTent(), ActionRepairTentPart::ActionRepairTentPart(), ActionRepositionPluggedItem::ActionRepositionPluggedItem(), ActionRestrainSelf::ActionRestrainSelf(), ActionRestrainTarget::ActionRestrainTarget(), ActionSawPlanks::ActionSawPlanks(), ActionShave::ActionShave(), ActionShaveTarget::ActionShaveTarget(), ActionSidePlateInteract::ActionSidePlateInteract(), ActionSplintSelf::ActionSplintSelf(), ActionStartEngine(), ActionStopEngine::ActionStopEngine(), ActionStripCarrierVest::ActionStripCarrierVest(), ActionSwitchLights::ActionSwitchLights(), ActionSwitchSeats::ActionSwitchSeats(), ActionTakeFireplaceFromBarrel::ActionTakeFireplaceFromBarrel(), ActionTakeFireplaceIndoor::ActionTakeFireplaceIndoor(), ActionTakeOvenIndoor::ActionTakeOvenIndoor(), ActionTestBloodSelf::ActionTestBloodSelf(), ActionTuneFrequencyOnGround::ActionTuneFrequencyOnGround(), ActionTurnOffTransmitterOnGround::ActionTurnOffTransmitterOnGround(), ActionTurnOffWhileOnGround::ActionTurnOffWhileOnGround(), ActionTurnOnTransmitterOnGround::ActionTurnOnTransmitterOnGround(), ActionTurnOnWhileOnGround::ActionTurnOnWhileOnGround(), ActionUncoverHeadTarget::ActionUncoverHeadTarget(), ActionUngagSelf::ActionUngagSelf(), ActionUngagTarget::ActionUngagTarget(), ActionUnlockDoors::ActionUnlockDoors(), ActionUnmountBarbedWire::ActionUnmountBarbedWire(), ActionUnpackGift::ActionUnpackGift(), ActionUnrestrainTarget::ActionUnrestrainTarget(), ActionUnrestrainTargetHands::ActionUnrestrainTargetHands(), ActionUpgradeTorchFromGasPump::ActionUpgradeTorchFromGasPump(), ActionUseUndergroundLever::ActionUseUndergroundLever(), ActionUseUndergroundPanel::ActionUseUndergroundPanel(), ActionWashHandsItem::ActionWashHandsItem(), ActionWashHandsItemContinuous::ActionWashHandsItemContinuous(), ActionInteractLoopBase::ActionWashHandsWaterOne(), ActionWorldCraft::ActionWorldCraft(), ActionWorldFlagActionSwitch::ActionWorldFlagActionSwitch(), ActionWorldLiquidActionSwitch::ActionWorldLiquidActionSwitch(), ActionWringClothes::ActionWringClothes(), ActionWritePaper::ActionWritePaper(), CreateActionComponent(), CreateConditionComponents(), ActionAttachOnProxy::CreateConditionComponents(), ActionAttachOnTentProxy::CreateConditionComponents(), ActionAttachWithSwitch::CreateConditionComponents(), GetStanceMask(), SmptAnimMetaBase::Init(), SmptAnimMetaBase::Play(), ActionDigWorms::SetDiggingAnimation(), ActionFillBottleBase::SetupStance(), and UncoverHead().
ref ActionTarget m_Target |
Definition at line 17 of file ActionBase.c.
Referenced by _GetSelectedActions(), BotStateBase::OnExit(), BotStateBase::OnUpdate(), BotStateBase::SelectTarget(), and UpdatePossibleActions().
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Definition at line 49 of file ActionBase.c.
Referenced by ActionAnimateCarSelection::ActionAnimateCarSelection(), ActionAnimateSeats::ActionAnimateSeats(), ActionAttachOnProxy::ActionAttachOnProxy(), ActionAttachOnSelection::ActionAttachOnSelection(), ActionAttachPowerSourceToPanel::ActionAttachPowerSourceToPanel(), ActionAttachToConstruction::ActionAttachToConstruction(), ActionAttachWheels::ActionAttachWheels(), ActionBase(), ActionBreakLongWoodenStick::ActionBreakLongWoodenStick(), ActionBuildPart::ActionBuildPart(), ActionBuildPartSwitch::ActionBuildPartSwitch(), ActionBuildShelter::ActionBuildShelter(), ActionBurnSewSelf::ActionBurnSewSelf(), ActionBurnSewTarget::ActionBurnSewTarget(), ActionBuryBody::ActionBuryBody(), ActionCheckPulse::ActionCheckPulse(), ActionCheckPulseTarget::ActionCheckPulseTarget(), ActionClapBearTrapWithThisItem::ActionClapBearTrapWithThisItem(), ActionClose::ActionClose(), ActionCloseBarrel::ActionCloseBarrel(), ActionCloseBarrelHoles::ActionCloseBarrelHoles(), ActionCloseCarDoors::ActionCloseCarDoors(), ActionCloseCarDoorsOutside::ActionCloseCarDoorsOutside(), ActionCloseDoors::ActionCloseDoors(), ActionCloseFence::ActionCloseFence(), ActionCollectBloodSelf::ActionCollectBloodSelf(), ActionCollectBloodTarget::ActionCollectBloodTarget(), ActionCollectSampleSelf::ActionCollectSampleSelf(), ActionCollectSampleTarget::ActionCollectSampleTarget(), ActionConsume::ActionConsume(), ActionConsumeSingle::ActionConsumeSingle(), ActionCookOnStick::ActionCookOnStick(), ActionCoverHeadSelf::ActionCoverHeadSelf(), ActionCoverHeadTarget::ActionCoverHeadTarget(), ActionCPR::ActionCPR(), ActionCraft::ActionCraft(), ActionCraftBolts::ActionCraftBolts(), ActionCraftBoltsFeather::ActionCraftBoltsFeather(), ActionCraftBoneKnife::ActionCraftBoneKnife(), ActionCraftBoneKnifeEnv::ActionCraftBoneKnifeEnv(), ActionCraftImprovisedEyePatch::ActionCraftImprovisedEyePatch(), ActionCraftImprovisedFaceCover::ActionCraftImprovisedFaceCover(), ActionCraftImprovisedFeetCover::ActionCraftImprovisedFeetCover(), ActionCraftImprovisedHandsCover::ActionCraftImprovisedHandsCover(), ActionCraftImprovisedHeadCover::ActionCraftImprovisedHeadCover(), ActionCraftImprovisedLegsCover::ActionCraftImprovisedLegsCover(), ActionCraftImprovisedTorsoCover::ActionCraftImprovisedTorsoCover(), ActionCraftRopeBelt::ActionCraftRopeBelt(), ActionCraftStoneKnifeEnv::ActionCraftStoneKnifeEnv(), ActionCreateGreenhouseGardenPlot::ActionCreateGreenhouseGardenPlot(), ActionCreateIndoorFireplace::ActionCreateIndoorFireplace(), ActionCreateIndoorOven::ActionCreateIndoorOven(), ActionDeconstructShelter::ActionDeconstructShelter(), ActionDefibrilateSelf::ActionDefibrilateSelf(), ActionDefibrilateTarget::ActionDefibrilateTarget(), ActionDeployBase::ActionDeployBase(), ActionDestroyCombinationLock::ActionDestroyCombinationLock(), ActionDestroyPart::ActionDestroyPart(), ActionDetach(), ActionDetachFromTarget::ActionDetachFromTarget(), ActionDetachPowerSourceFromPanel::ActionDetachPowerSourceFromPanel(), ActionDigGardenPlot::ActionDigGardenPlot(), ActionDigInStash::ActionDigInStash(), ActionDigWorms::ActionDigWorms(), ActionDisinfectPlant::ActionDisinfectPlant(), ActionDisinfectPlantBit::ActionDisinfectPlantBit(), ActionDisinfectSelf(), ActionDisinfectTarget::ActionDisinfectTarget(), ActionDismantleGardenPlot::ActionDismantleGardenPlot(), ActionDismantlePart::ActionDismantlePart(), ActionDrainLiquid::ActionDrainLiquid(), ActionDrink::ActionDrink(), ActionDrinkCan::ActionDrinkCan(), ActionDrinkPondContinuous(), ActionDropItem(), ActionEatBig::ActionEatBig(), ActionEatPillFromBottle::ActionEatPillFromBottle(), ActionEatTabletFromWrapper::ActionEatTabletFromWrapper(), ActionEmptyBottleBase::ActionEmptyBottleBase(), ActionEmptyMagazine::ActionEmptyMagazine(), ActionEmptySeedsPack::ActionEmptySeedsPack(), ActionEnterLadder::ActionEnterLadder(), ActionExitLadder::ActionExitLadder(), ActionFertilizeSlot::ActionFertilizeSlot(), ActionFillBottleBase::ActionFillBottleBase(), ActionFillBrakes::ActionFillBrakes(), ActionFillCoolant::ActionFillCoolant(), ActionFillFuel::ActionFillFuel(), ActionFillGeneratorTank::ActionFillGeneratorTank(), ActionFillOil::ActionFillOil(), ActionFishingNew::ActionFishingNew(), ActionFoldMap::ActionFoldMap(), ActionFoldObject::ActionFoldObject(), ActionForceABite::ActionForceABite(), ActionForceASip::ActionForceASip(), ActionForceConsumeSingle(), ActionForceDrink::ActionForceDrink(), ActionForceFeedMeat::ActionForceFeedMeat(), ActionGagSelf::ActionGagSelf(), ActionGagTarget::ActionGagTarget(), ActionGetInTransport::ActionGetInTransport(), ActionGetOutTransport(), ActionGiveBloodSelf::ActionGiveBloodSelf(), ActionGiveBloodTarget::ActionGiveBloodTarget(), ActionGiveSalineSelf::ActionGiveSalineSelf(), ActionGiveSalineTarget::ActionGiveSalineTarget(), ActionHandcuffTarget::ActionHandcuffTarget(), ActionIgniteFireplaceByAir::ActionIgniteFireplaceByAir(), ActionInjectSelf::ActionInjectSelf(), ActionInjectTarget::ActionInjectTarget(), ActionITest::ActionITest(), ActionLoadMagazine::ActionLoadMagazine(), ActionLockDoors::ActionLockDoors(), ActionLowerFlag::ActionLowerFlag(), ActionMeasureBattery::ActionMeasureBattery(), ActionMeasureTemperatureSelf::ActionMeasureTemperatureSelf(), ActionMeasureTemperatureTarget::ActionMeasureTemperatureTarget(), ActionMountBarbedWire::ActionMountBarbedWire(), ActionNextCombinationLockDial::ActionNextCombinationLockDial(), ActionNextCombinationLockDialOnTarget::ActionNextCombinationLockDialOnTarget(), ActionOpen::ActionOpen(), ActionOpenBarrel::ActionOpenBarrel(), ActionOpenBarrelHoles::ActionOpenBarrelHoles(), ActionOpenCarDoors::ActionOpenCarDoors(), ActionOpenCarDoorsOutside::ActionOpenCarDoorsOutside(), ActionOpenDoors::ActionOpenDoors(), ActionOpenFence::ActionOpenFence(), ActionPackGift::ActionPackGift(), ActionPickBerry::ActionPickBerry(), ActionPickupChicken::ActionPickupChicken(), ActionSingleUseBase::ActionPin(), ActionPlaceFireplaceIndoor::ActionPlaceFireplaceIndoor(), ActionPlaceFireplaceIntoBarrel::ActionPlaceFireplaceIntoBarrel(), ActionPlaceObject::ActionPlaceObject(), ActionPlaceOnGround::ActionPlaceOnGround(), ActionPlaceOvenIndoor::ActionPlaceOvenIndoor(), ActionPlantSeed::ActionPlantSeed(), ActionPlugIn::ActionPlugIn(), ActionPlugIntoFence::ActionPlugIntoFence(), ActionPlugTargetIntoThis::ActionPlugTargetIntoThis(), ActionPourLiquid::ActionPourLiquid(), ActionPullBodyFromTransport::ActionPullBodyFromTransport(), ActionPullOutPlug::ActionPullOutPlug(), ActionPushCar::ActionPushCar(), ActionRaiseFlag::ActionRaiseFlag(), ActionReadPaper::ActionReadPaper(), ActionRefuelTorch::ActionRefuelTorch(), ActionRemovePlant::ActionRemovePlant(), ActionRemoveSeed::ActionRemoveSeed(), ActionRepackTent::ActionRepackTent(), ActionRepairCarChassis::ActionRepairCarChassis(), ActionRepairCarEngine(), ActionRepairCarPart(), ActionRepairPart::ActionRepairPart(), ActionRepairTent::ActionRepairTent(), ActionRepairTentPart::ActionRepairTentPart(), ActionRepairWithToolFromHands::ActionRepairWithToolFromHands(), ActionRepositionPluggedItem::ActionRepositionPluggedItem(), ActionRestrainSelf::ActionRestrainSelf(), ActionRestrainTarget::ActionRestrainTarget(), ActionSawPlanks::ActionSawPlanks(), ActionSetAlarmClock::ActionSetAlarmClock(), ActionSetKitchenTimer::ActionSetKitchenTimer(), ActionShave::ActionShave(), ActionShaveTarget::ActionShaveTarget(), ActionSortAmmoPile::ActionSortAmmoPile(), ActionSplintSelf::ActionSplintSelf(), ActionSplintTarget::ActionSplintTarget(), ActionStartEngine(), ActionStopEngine::ActionStopEngine(), ActionStripCarrierVest::ActionStripCarrierVest(), ActionSwitchLights::ActionSwitchLights(), ActionSwitchSeats::ActionSwitchSeats(), ActionTakeABite::ActionTakeABite(), ActionTakeArrow::ActionTakeArrow(), ActionTakeArrowToHands::ActionTakeArrowToHands(), ActionTakeASip::ActionTakeASip(), ActionTakeFireplaceFromBarrel::ActionTakeFireplaceFromBarrel(), ActionTakeFireplaceIndoor::ActionTakeFireplaceIndoor(), ActionTakeHybridAttachment::ActionTakeHybridAttachment(), ActionTakeHybridAttachmentToHands::ActionTakeHybridAttachmentToHands(), ActionTakeItem::ActionTakeItem(), ActionTakeItemToHands::ActionTakeItemToHands(), ActionTakeMaterialToHands::ActionTakeMaterialToHands(), ActionTakeMaterialToHandsSwitch::ActionTakeMaterialToHandsSwitch(), ActionTakeOvenIndoor::ActionTakeOvenIndoor(), ActionTestBloodSelf::ActionTestBloodSelf(), ActionTestBloodTarget::ActionTestBloodTarget(), ActionToggleNVMode::ActionToggleNVMode(), ActionTogglePlaceObject::ActionTogglePlaceObject(), ActionToggleTentOpen::ActionToggleTentOpen(), ActionTriggerRemotely::ActionTriggerRemotely(), ActionTuneFrequencyOnGround::ActionTuneFrequencyOnGround(), ActionTurnOffPowerGenerator::ActionTurnOffPowerGenerator(), ActionTurnOffSpotlight::ActionTurnOffSpotlight(), ActionTurnOffTransmitterOnGround::ActionTurnOffTransmitterOnGround(), ActionTurnOffWeaponFlashlight::ActionTurnOffWeaponFlashlight(), ActionTurnOffWhileInHands::ActionTurnOffWhileInHands(), ActionTurnOffWhileOnGround::ActionTurnOffWhileOnGround(), ActionTurnOnChemlight::ActionTurnOnChemlight(), ActionTurnOnHeatpack::ActionTurnOnHeatpack(), ActionTurnOnPowerGenerator::ActionTurnOnPowerGenerator(), ActionTurnOnSpotlight::ActionTurnOnSpotlight(), ActionTurnOnTransmitterOnGround::ActionTurnOnTransmitterOnGround(), ActionTurnOnWeaponFlashlight::ActionTurnOnWeaponFlashlight(), ActionTurnOnWhileInHands::ActionTurnOnWhileInHands(), ActionTurnOnWhileOnGround::ActionTurnOnWhileOnGround(), ActionUncoverHeadTarget::ActionUncoverHeadTarget(), ActionUnfoldBandana::ActionUnfoldBandana(), ActionUngagSelf::ActionUngagSelf(), ActionUngagTarget::ActionUngagTarget(), ActionUnlockDoors::ActionUnlockDoors(), ActionUnmountBarbedWire::ActionUnmountBarbedWire(), ActionUnpackBox::ActionUnpackBox(), ActionUnpackGift::ActionUnpackGift(), ActionSingleUseBase::ActionUnpin(), ActionUnplugThisByCord::ActionUnplugThisByCord(), ActionUnrestrainSelf::ActionUnrestrainSelf(), ActionUnrestrainTarget::ActionUnrestrainTarget(), ActionUnrestrainTargetHands::ActionUnrestrainTargetHands(), ActionUpgradeTorchFromGasPump::ActionUpgradeTorchFromGasPump(), ActionUseRangefinder::ActionUseRangefinder(), ActionUseUndergroundLever::ActionUseUndergroundLever(), ActionUseUndergroundPanel::ActionUseUndergroundPanel(), ActionViewCompass::ActionViewCompass(), ActionViewOptics::ActionViewOptics(), ActionWashHandsItem::ActionWashHandsItem(), ActionWashHandsItemContinuous::ActionWashHandsItemContinuous(), ActionInteractLoopBase::ActionWashHandsWaterOne(), ActionWaterGardenSlot::ActionWaterGardenSlot(), ActionWaterPlant::ActionWaterPlant(), ActionWorldCraftCancel::ActionWorldCraftCancel(), ActionWorldCraftSwitch::ActionWorldCraftSwitch(), ActionWringClothes::ActionWringClothes(), ActionWritePaper::ActionWritePaper(), ActionZoomIn::ActionZoomIn(), ActionZoomOut::ActionZoomOut(), CreateActionComponent(), ActionHandsPartSwitch::CreateConditionComponents(), ActionInsertSparkplug::CreateConditionComponents(), ScriptedWidgetEventHandler::DropdownPrefab(), FirearmActionAttachMagazine::FirearmActionAttachMagazine(), FirearmActionLoadMultiBullet::FirearmActionLoadMultiBullet(), GetText(), ScriptedWidgetEventHandler::HideTooltip(), ScriptedWidgetEventHandler::ModsMenuTooltip(), ActionBuildPart::OnActionInfoUpdate(), ActionDestroyPart::OnActionInfoUpdate(), OnActionInfoUpdate(), ActionDismantlePart::OnActionInfoUpdate(), ActionFillObject::OnActionInfoUpdate(), ActionLockAttachment::OnActionInfoUpdate(), ActionMineBase::OnActionInfoUpdate(), ActionRepairPart::OnActionInfoUpdate(), ActionViewBinoculars::OnActionInfoUpdate(), ActionWorldCraft::OnActionInfoUpdate(), ActionBuildShelter::OnActionInfoUpdate(), ActionHarvestCrops::OnActionInfoUpdate(), ActionTakeMaterialToHands::OnActionInfoUpdate(), ActionTuneFrequencyOnGround::OnActionInfoUpdate(), ScriptedWidgetEventHandler::OnMouseButtonDown(), ScriptedWidgetEventHandler::SetText(), ScriptedWidgetEventHandler::ShowTooltip(), and UncoverHead().
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Definition at line 59 of file ActionBase.c.
Referenced by ActionBuildPart::ActionCondition(), ActionBuildShelter::ActionCondition(), ActionBuildShelter::DetermineConstructionSounds(), ActionWorldCraft::GetText(), ActionBuildShelter::GetText(), GetVariantID(), ActionBuildPart::OnActionInfoUpdate(), ActionWorldCraft::OnActionInfoUpdate(), ActionBuildShelter::OnActionInfoUpdate(), ActionBuildPart::SetupAction(), ActionWorldCraft::SetupAction(), ActionBuildShelter::SetupAction(), and SetVariantID().
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Definition at line 61 of file ActionBase.c.
Referenced by GetVariantManager(), GetVariants(), GetVariantsCount(), HasVariants(), and UpdateVariants().