DayZ 1.24
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AK_RailHndgrd.c
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2{
3 override bool CanDetachAttachment(EntityAI parent)
4 {
5 if (Weapon_Base.Cast(parent) && parent.FindAttachmentBySlotName("weaponFlashlight")/*.IsKindOf("UniversalLight")*/)
6 return false;
7 return true;
8 }
9}
override bool CanDetachAttachment(EntityAI parent)