113 if (
game.IsClient() || !
game.IsMultiplayer())
117 Print(
"... Backlit Effects Enabled");
131 GetUApi().Backlit_Animation(
"Loading/", 2, 0xffc8c8c8, 0xff080808);
132 GetUApi().Backlit_ForceUpdate();
143 GetUApi().Backlit_Animation(
"MainMenu/", 2, 0xffff0000, 0xff080000);
144 GetUApi().Backlit_ForceUpdate();
154 GetUApi().Backlit_Background(0, 0xff220000, 0xff222222);
164 GetUApi().Backlit_Background(0, 0xff211202, 0xff110800);
174 if (
GetGame().GetMission().GetHud())
177 GetUApi().Backlit_Background(0, 0xff220000, 0xff222222);
190 GetUApi().Backlit_EmptyQueue();
192 GetUApi().Backlit_Animation(
"Water/", 0, 0xff00ffff, 0xffffffff);
201 if (
GetGame().GetMission().GetHud())
204 GetUApi().Backlit_Background(0, 0xff220000, 0xff222222);
379 GetUApi().Backlit_Background(0, 0xff220000, 0xff222222);
const int EUABLAYER_CUSTOM
const int EUABACKLIT_NONE
Input backlit type.
const int EUAB_MODE_DAY_OVERCAST
const int EUAB_MENU_BROWSER
const int EUAB_MODE_DAY_NICE
const int EUABLAYER_HUMAN
const int EUABLAYER_VISKEY
const int EUAB_PLR_CONSUME
const int EUAB_MODE_EVENING_GOOD
const int EUAB_PLR_SPRINT
const int EUAB_OVERLAY_STATUS
const int EUAB_MODE_NIGHT
const int EUAB_CAR_ON_LIGHTS
const int EUABACKLIT_FADEOUT_SLOW
const int EUAB_MODE_CHEMLIGHT
const int EUAB_OVERLAY_CONTROLS
const int EUAB_PLR_UNCONSCIOUS
const int EUABACKLIT_FADEOUT_FAST
const int EUABLAYER_LOADING
const int EUAB_MODE_FLASHLIGHT
const int EUAB_MENU_KEYBINDING
const int EUAB_MODE_MORNING_GOOD
const int EUAB_MODE_DAY_FOGGY
const int EUAB_PLR_CRAFTING
const int EUAB_CAR_ON_NOLIGHTS
const int EUABACKLIT_FADEIN_SLOW
const int EUABLAYER_ALL
Input layer type.
const int EUAB_MENU_OPTIONS
const int EUAB_MODE_EVENING_BAD
const int EUAB_MODE_MORNING_BAD
const int EUAB_OVERLAY_VON
const int EUABACKLIT_FADEIN_FAST
const int EUAB_LOGO_CONNECTING
const int EUABLAYER_HINTKEY
const int EUAB_OVERLAY_NONE
const int EUAB_CAR_STARTING
void SetBlood(float fBlood)
void KeybindingShow(int keyHash)
void UpdatePlayer(bool bForce)
void OnInit(DayZGame game)
void HintShow(UAInput action)
void VisualiseBlood(int iLevel)
void SetHealth(float fHealth)
void VisualiseHealth(int iLevel)
void RefreshVehicleLayout(int iGear, bool bCEL)
proto native CGame GetGame()
proto void Print(void var)
Prints content of variable to console/log.