DayZ 1.24
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UAInput Class Reference

Private Member Functions

proto native int ID ()
 
proto native int NameHash ()
 
proto native int BindingCount ()
 
proto native int Binding (int iIndex)
 
proto native void ClearBinding ()
 
proto native void BindCombo (string sButtonName)
 
proto native void BindComboByHash (int iHash)
 
proto native void AddAlternative ()
 
proto native void ClearAlternative (int iIndex)
 
proto native void SelectAlternative (int iIndex)
 
proto native int AlternativeCount ()
 
proto native int AlternativeIndex ()
 
proto native void ClearDeviceBind (int iDeviceFlags)
 
proto native int BindKeyCount ()
 
proto native int GetBindKey (int iIndex)
 
proto native int GetBindDevice (int iIndex)
 
proto native bool CheckBindDevice (int iIndex, int iDeviceFlags)
 
proto native float LocalValue ()
 
proto native bool LocalPress ()
 
proto native bool LocalRelease ()
 
proto native bool LocalHold ()
 
proto native bool LocalHoldBegin ()
 
proto native bool LocalDoubleClick ()
 
proto native bool LocalClick ()
 
proto native bool IsCombo ()
 
proto native bool IsLimited ()
 
proto native bool IsLimitConditionActive ()
 
proto native bool IsPressLimit ()
 
proto native bool IsReleaseLimit ()
 
proto native bool IsHoldLimit ()
 
proto native bool IsHoldBeginLimit ()
 
proto native bool IsClickLimit ()
 
proto native bool IsDoubleClickLimit ()
 
proto native bool HasSorting (int iIndex)
 
proto native void Supress ()
 
proto native bool IsLocked ()
 
proto native void Lock ()
 
proto native void Unlock ()
 
proto native int ConflictCount ()
 
proto native void ForceEnable (bool bEnable)
 
proto native void ForceDisable (bool bEnable)
 
proto native void Backlit_Override (int eType, int iColor)
 
proto native bool Backlit_Enabled ()
 
proto native UAIDWrapper GetPersistentWrapper ()
 
void UAInput ()
 
void ~UAInput ()
 

Detailed Description

Definition at line 23 of file UAInput.c.

Constructor & Destructor Documentation

◆ UAInput()

void UAInput::UAInput ( )
private

◆ ~UAInput()

void UAInput::~UAInput ( )
private

Member Function Documentation

◆ AddAlternative()

proto native void UAInput::AddAlternative ( )
private

◆ AlternativeCount()

proto native int UAInput::AlternativeCount ( )
private

◆ AlternativeIndex()

proto native int UAInput::AlternativeIndex ( )
private

◆ Backlit_Enabled()

proto native bool UAInput::Backlit_Enabled ( )
private

◆ Backlit_Override()

proto native void UAInput::Backlit_Override ( int eType,
int iColor )
private

◆ BindCombo()

proto native void UAInput::BindCombo ( string sButtonName)
private

◆ BindComboByHash()

proto native void UAInput::BindComboByHash ( int iHash)
private

◆ Binding()

proto native int UAInput::Binding ( int iIndex)
private

◆ BindingCount()

proto native int UAInput::BindingCount ( )
private

◆ BindKeyCount()

proto native int UAInput::BindKeyCount ( )
private

◆ CheckBindDevice()

proto native bool UAInput::CheckBindDevice ( int iIndex,
int iDeviceFlags )
private

◆ ClearAlternative()

proto native void UAInput::ClearAlternative ( int iIndex)
private

◆ ClearBinding()

proto native void UAInput::ClearBinding ( )
private

◆ ClearDeviceBind()

proto native void UAInput::ClearDeviceBind ( int iDeviceFlags)
private

◆ ConflictCount()

proto native int UAInput::ConflictCount ( )
private

◆ ForceDisable()

proto native void UAInput::ForceDisable ( bool bEnable)
private

◆ ForceEnable()

proto native void UAInput::ForceEnable ( bool bEnable)
private

◆ GetBindDevice()

proto native int UAInput::GetBindDevice ( int iIndex)
private

◆ GetBindKey()

proto native int UAInput::GetBindKey ( int iIndex)
private

◆ GetPersistentWrapper()

proto native UAIDWrapper UAInput::GetPersistentWrapper ( )
private

◆ HasSorting()

proto native bool UAInput::HasSorting ( int iIndex)
private

◆ ID()

proto native int UAInput::ID ( )
private

◆ IsClickLimit()

proto native bool UAInput::IsClickLimit ( )
private

◆ IsCombo()

proto native bool UAInput::IsCombo ( )
private

◆ IsDoubleClickLimit()

proto native bool UAInput::IsDoubleClickLimit ( )
private

◆ IsHoldBeginLimit()

proto native bool UAInput::IsHoldBeginLimit ( )
private

◆ IsHoldLimit()

proto native bool UAInput::IsHoldLimit ( )
private

◆ IsLimitConditionActive()

proto native bool UAInput::IsLimitConditionActive ( )
private

◆ IsLimited()

proto native bool UAInput::IsLimited ( )
private

◆ IsLocked()

proto native bool UAInput::IsLocked ( )
private

◆ IsPressLimit()

proto native bool UAInput::IsPressLimit ( )
private

◆ IsReleaseLimit()

proto native bool UAInput::IsReleaseLimit ( )
private

◆ LocalClick()

proto native bool UAInput::LocalClick ( )
private

◆ LocalDoubleClick()

proto native bool UAInput::LocalDoubleClick ( )
private

◆ LocalHold()

proto native bool UAInput::LocalHold ( )
private

◆ LocalHoldBegin()

proto native bool UAInput::LocalHoldBegin ( )
private

◆ LocalPress()

proto native bool UAInput::LocalPress ( )
private

◆ LocalRelease()

proto native bool UAInput::LocalRelease ( )
private

◆ LocalValue()

proto native float UAInput::LocalValue ( )
private

◆ Lock()

proto native void UAInput::Lock ( )
private

◆ NameHash()

proto native int UAInput::NameHash ( )
private

◆ SelectAlternative()

proto native void UAInput::SelectAlternative ( int iIndex)
private

◆ Supress()

proto native void UAInput::Supress ( )
private

◆ Unlock()

proto native void UAInput::Unlock ( )
private

The documentation for this class was generated from the following file: