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List of all members
UAInput Class Reference
Private Member Functions
proto
native
int
ID
()
proto
native
int
NameHash
()
proto
native
int
BindingCount
()
proto
native
int
Binding
(
int
iIndex
)
proto
native
void
ClearBinding
()
proto
native
void
BindCombo
(
string
sButtonName
)
proto
native
void
BindComboByHash
(
int
iHash
)
proto
native
void
AddAlternative
()
proto
native
void
ClearAlternative
(
int
iIndex
)
proto
native
void
SelectAlternative
(
int
iIndex
)
proto
native
int
AlternativeCount
()
proto
native
int
AlternativeIndex
()
proto
native
void
ClearDeviceBind
(
int
iDeviceFlags
)
proto
native
int
BindKeyCount
()
proto
native
int
GetBindKey
(
int
iIndex
)
proto
native
int
GetBindDevice
(
int
iIndex
)
proto
native
bool
CheckBindDevice
(
int
iIndex
,
int
iDeviceFlags
)
proto
native
float
LocalValue
()
proto
native
bool
LocalPress
()
proto
native
bool
LocalRelease
()
proto
native
bool
LocalHold
()
proto
native
bool
LocalHoldBegin
()
proto
native
bool
LocalDoubleClick
()
proto
native
bool
LocalClick
()
proto
native
bool
IsCombo
()
proto
native
bool
IsLimited
()
proto
native
bool
IsLimitConditionActive
()
proto
native
bool
IsPressLimit
()
proto
native
bool
IsReleaseLimit
()
proto
native
bool
IsHoldLimit
()
proto
native
bool
IsHoldBeginLimit
()
proto
native
bool
IsClickLimit
()
proto
native
bool
IsDoubleClickLimit
()
proto
native
bool
HasSorting
(
int
iIndex
)
proto
native
void
Supress
()
proto
native
bool
IsLocked
()
proto
native
void
Lock
()
proto
native
void
Unlock
()
proto
native
int
ConflictCount
()
proto
native
void
ForceEnable
(
bool
bEnable
)
proto
native
void
ForceDisable
(
bool
bEnable
)
proto
native
void
Backlit_Override
(
int
eType
,
int
iColor
)
proto
native
bool
Backlit_Enabled
()
proto
native
UAIDWrapper
GetPersistentWrapper
()
void
UAInput
()
void
~UAInput
()
Detailed Description
Definition at line
23
of file
UAInput.c
.
Constructor & Destructor Documentation
◆
UAInput()
void
UAInput::UAInput
(
)
private
◆
~UAInput()
void
UAInput::~UAInput
(
)
private
Member Function Documentation
◆
AddAlternative()
proto
native
void
UAInput::AddAlternative
(
)
private
◆
AlternativeCount()
proto
native
int
UAInput::AlternativeCount
(
)
private
◆
AlternativeIndex()
proto
native
int
UAInput::AlternativeIndex
(
)
private
◆
Backlit_Enabled()
proto
native
bool
UAInput::Backlit_Enabled
(
)
private
◆
Backlit_Override()
proto
native
void
UAInput::Backlit_Override
(
int
eType
,
int
iColor
)
private
◆
BindCombo()
proto
native
void
UAInput::BindCombo
(
string
sButtonName
)
private
◆
BindComboByHash()
proto
native
void
UAInput::BindComboByHash
(
int
iHash
)
private
◆
Binding()
proto
native
int
UAInput::Binding
(
int
iIndex
)
private
◆
BindingCount()
proto
native
int
UAInput::BindingCount
(
)
private
◆
BindKeyCount()
proto
native
int
UAInput::BindKeyCount
(
)
private
◆
CheckBindDevice()
proto
native
bool
UAInput::CheckBindDevice
(
int
iIndex
,
int
iDeviceFlags
)
private
◆
ClearAlternative()
proto
native
void
UAInput::ClearAlternative
(
int
iIndex
)
private
◆
ClearBinding()
proto
native
void
UAInput::ClearBinding
(
)
private
◆
ClearDeviceBind()
proto
native
void
UAInput::ClearDeviceBind
(
int
iDeviceFlags
)
private
◆
ConflictCount()
proto
native
int
UAInput::ConflictCount
(
)
private
◆
ForceDisable()
proto
native
void
UAInput::ForceDisable
(
bool
bEnable
)
private
◆
ForceEnable()
proto
native
void
UAInput::ForceEnable
(
bool
bEnable
)
private
◆
GetBindDevice()
proto
native
int
UAInput::GetBindDevice
(
int
iIndex
)
private
◆
GetBindKey()
proto
native
int
UAInput::GetBindKey
(
int
iIndex
)
private
◆
GetPersistentWrapper()
proto
native
UAIDWrapper
UAInput::GetPersistentWrapper
(
)
private
◆
HasSorting()
proto
native
bool
UAInput::HasSorting
(
int
iIndex
)
private
◆
ID()
proto
native
int
UAInput::ID
(
)
private
◆
IsClickLimit()
proto
native
bool
UAInput::IsClickLimit
(
)
private
◆
IsCombo()
proto
native
bool
UAInput::IsCombo
(
)
private
◆
IsDoubleClickLimit()
proto
native
bool
UAInput::IsDoubleClickLimit
(
)
private
◆
IsHoldBeginLimit()
proto
native
bool
UAInput::IsHoldBeginLimit
(
)
private
◆
IsHoldLimit()
proto
native
bool
UAInput::IsHoldLimit
(
)
private
◆
IsLimitConditionActive()
proto
native
bool
UAInput::IsLimitConditionActive
(
)
private
◆
IsLimited()
proto
native
bool
UAInput::IsLimited
(
)
private
◆
IsLocked()
proto
native
bool
UAInput::IsLocked
(
)
private
◆
IsPressLimit()
proto
native
bool
UAInput::IsPressLimit
(
)
private
◆
IsReleaseLimit()
proto
native
bool
UAInput::IsReleaseLimit
(
)
private
◆
LocalClick()
proto
native
bool
UAInput::LocalClick
(
)
private
◆
LocalDoubleClick()
proto
native
bool
UAInput::LocalDoubleClick
(
)
private
◆
LocalHold()
proto
native
bool
UAInput::LocalHold
(
)
private
◆
LocalHoldBegin()
proto
native
bool
UAInput::LocalHoldBegin
(
)
private
◆
LocalPress()
proto
native
bool
UAInput::LocalPress
(
)
private
Referenced by
InventoryMovementButtonTickHandler()
.
◆
LocalRelease()
proto
native
bool
UAInput::LocalRelease
(
)
private
◆
LocalValue()
proto
native
float
UAInput::LocalValue
(
)
private
Referenced by
InventoryMovementButtonTickHandler()
.
◆
Lock()
proto
native
void
UAInput::Lock
(
)
private
◆
NameHash()
proto
native
int
UAInput::NameHash
(
)
private
◆
SelectAlternative()
proto
native
void
UAInput::SelectAlternative
(
int
iIndex
)
private
◆
Supress()
proto
native
void
UAInput::Supress
(
)
private
◆
Unlock()
proto
native
void
UAInput::Unlock
(
)
private
The documentation for this class was generated from the following file:
scripts/3_Game/InputAPI/
UAInput.c
UAInput
Generated by
1.10.0