DayZ 1.24
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DeCraftTruck01DoubleWheel.c
Go to the documentation of this file.
2{
3 override void Init()
4 {
5 m_Name = "#STR_DeCraftTruck01DoubleWheel0";
6 m_IsInstaRecipe = false;//should this recipe be performed instantly without animation
7 m_AnimationLength = 0.5;//animation length in relative time units
8 m_Specialty = 0.02;// value > 0 for roughness, value < 0 for precision
9
10
11 //conditions
12 m_MinDamageIngredient[0] = -1;//-1 = disable check
13 m_MaxDamageIngredient[0] = 3;//-1 = disable check
14
15 m_MinQuantityIngredient[0] = -1;//-1 = disable check
16 m_MaxQuantityIngredient[0] = -1;//-1 = disable check
17
18 m_MinDamageIngredient[1] = -1;//-1 = disable check
19 m_MaxDamageIngredient[1] = 3;//-1 = disable check
20
21 m_MinQuantityIngredient[1] = -1;//-1 = disable check
22 m_MaxQuantityIngredient[1] = -1;//-1 = disable check
23 //----------------------------------------------------------------------------------------------------------------------
24
25 //INGREDIENTS
26 //ingredient 1
27 InsertIngredient(0, "Truck_01_WheelDouble"); //you can insert multiple ingredients this way
28
29 m_IngredientAddHealth[0] = -1;// 0 = do nothing
30 m_IngredientSetHealth[0] = -1; // -1 = do nothing
31 m_IngredientAddQuantity[0] = 0;// 0 = do nothing
32 m_IngredientDestroy[0] = true;//true = destroy, false = do nothing
33 m_IngredientUseSoftSkills[0] = false;// set 'true' to allow modification of the values by softskills on this ingredient
34
35 //ingredient 2
36 InsertIngredient(1, "Crowbar");
37 InsertIngredient(1, "LugWrench");
38
39 m_IngredientAddHealth[1] = -20;// 0 = do nothing
40 m_IngredientSetHealth[1] = -1; // -1 = do nothing
41 m_IngredientAddQuantity[1] = 0;// 0 = do nothing
42 m_IngredientDestroy[1] = false;// false = do nothing
43 m_IngredientUseSoftSkills[1] = true;// set 'true' to allow modification of the values by softskills on this ingredient
44
45 //----------------------------------------------------------------------------------------------------------------------
46
47 //result1
48 AddResult("Truck_01_Wheel");//add results here
49 //m_ResultSpawnDistance[0] = 1.5;
50 m_ResultSetFullQuantity[0] = false;//true = set full quantity, false = do nothing
51 m_ResultSetQuantity[0] = -1;//-1 = do nothing
52 m_ResultSetHealth[0] = -1;//-1 = do nothing
53 m_ResultInheritsHealth[0] = -2;// (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
54 m_ResultInheritsColor[0] = -1;// (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
55 m_ResultToInventory[0] = -2;//(value) == -2 spawn result on the ground;(value) == -1 place anywhere in the players inventory, (value) >= 0 means switch position with ingredient number(value)
56 m_ResultUseSoftSkills[0] = false;// set 'true' to allow modification of the values by softskills on this result
57 m_ResultReplacesIngredient[0] = -1;// value == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
58
59 //result2
60 AddResult("Truck_01_Wheel");//add results here
61 //m_ResultSpawnDistance[1] = 2.5;
62 m_ResultSetFullQuantity[1] = false;//true = set full quantity, false = do nothing
63 m_ResultSetQuantity[1] = -1;//-1 = do nothing
64 m_ResultSetHealth[1] = -1;//-1 = do nothing
65 m_ResultInheritsHealth[1] = -2;// (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
66 m_ResultInheritsColor[1] = -1;// (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
67 m_ResultToInventory[1] = -2;//(value) == -2 spawn result on the ground;(value) == -1 place anywhere in the players inventory, (value) >= 0 means switch position with ingredient number(value)
68 m_ResultUseSoftSkills[1] = false;// set 'true' to allow modification of the values by softskills on this result
69 m_ResultReplacesIngredient[1] = -1;// value == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
70
71 //----------------------------------------------------------------------------------------------------------------------
72 }
73
74 override bool CanDo(ItemBase ingredients[], PlayerBase player)//final check for recipe's validity
75 {
77
78 if (!ingredient1.GetHierarchyParent())
79 return true;
80 else
81 return false;
82 }
83
84 override void Do(ItemBase ingredients[], PlayerBase player, array<ItemBase> results, float specialty_weight) //gets called upon recipe's completion
85 {
87
88 ItemBase result1 = results.Get(0);
89
90 result1.SetPosition(ingredient1.GetPosition() - "0 0.16 0");
91
92 ItemBase result2 = results.Get(1);
93 result2.SetPosition(ingredient1.GetPosition() + "0 0.12 0.1");
94
95 }
96};
string m_Name
override bool CanDo(ItemBase ingredients[], PlayerBase player)
override void Do(ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
override void Init()