DayZ 1.24
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World
Collaboration diagram for World:

Topics

 Camera
 

Typedefs

typedef int[] WorldHandle
 

Functions

proto native float GetWorldTime ()
 
proto native WorldHandle SetCurrentWorld (WorldHandle world)
 
proto native IEntity FindEntityByName (IEntity worldEnt, string name)
 
proto native IEntity FindEntityByID (IEntity worldEnt, int ID)
 
proto native int GetNumActiveEntities (IEntity worldEntity)
 returns number of active (simulated) Entities in the world
 
proto native IEntity GetActiveEntity (IEntity worldEntity, int index)
 returns active entity
 

Detailed Description

Typedef Documentation

◆ WorldHandle

Definition at line 12 of file EnWorld.c.

Function Documentation

◆ FindEntityByID()

proto native IEntity FindEntityByID ( IEntity worldEnt,
int ID )

◆ FindEntityByName()

proto native IEntity FindEntityByName ( IEntity worldEnt,
string name )

◆ GetActiveEntity()

proto native IEntity GetActiveEntity ( IEntity worldEntity,
int index )

returns active entity

◆ GetNumActiveEntities()

proto native int GetNumActiveEntities ( IEntity worldEntity)

returns number of active (simulated) Entities in the world

◆ GetWorldTime()

◆ SetCurrentWorld()

proto native WorldHandle SetCurrentWorld ( WorldHandle world)

Sets current world. It allows to work with entities outside world processing return previous world