15 m_WidgetArray =
input;
17 m_WidgetSetIdentifier = type;
25 m_WidgetArray =
input;
27 m_WidgetSetIdentifier = type;
46 return m_WidgetSetIdentifier;
79 for (
int i = 0;
i <
input.Count();
i++)
eBleedingSourceType m_Type
Super root of all classes in Enforce script.
Manages all bleeding indicators and their updates.
void GameplayEffectsData(array< ref Widget > input, int type, int user_override=-1)
int m_WidgetSetIdentifier
void UpdateVisibility(bool state)
array< ref Widget > GetWidgetSet()
void Update(float timeSlice=0, Param p=null, int handle=-1)
bool HasDefinedHandle()
Returns 'true' if this class contains update info.
void RegisterData(Param p)
void Init(array< ref Widget > input, int type, Widget layout_root, int user_override=-1)
ref array< ref Widget > m_WidgetArray
Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Para...
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.