DayZ 1.24
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Go to the source code of this file.
Classes | |
class | Managed |
TODO doc. More... | |
Typedefs | |
typedef map< int, ref GameplayEffectsData > | GameplayEffectDataMap |
Functions | |
void | GameplayEffectsDataImage (array< ref Widget > input, int type, int user_override=-1) |
void | SetSaturationMultiplier (float value) |
float | GetSaturationMultiplier () |
Variables | |
class GameplayEffectsData extends Managed | m_OriginalColors |
ref array< int > | m_CurrentColors |
float | m_SaturationMultiplier |
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Definition at line 99 of file GEWidgetsMetaData.c.
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Definition at line 73 of file GEWidgetsMetaData.c.
References Class::CastTo(), m_CurrentColors, and m_OriginalColors.
Referenced by GameplayEffectWidgets_base::InitWidgetSet().
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Definition at line 88 of file GEWidgetsMetaData.c.
References m_SaturationMultiplier.
Definition at line 69 of file GEWidgetsMetaData.c.
Referenced by GameplayEffectsDataImage().
class GameplayEffectsData extends Managed m_OriginalColors |
Referenced by GameplayEffectsDataImage().
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Definition at line 71 of file GEWidgetsMetaData.c.
Referenced by GetSaturationMultiplier(), and SetSaturationMultiplier().