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    DayZ 1.24
    
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Go to the source code of this file.
Classes | |
| class | Managed | 
| TODO doc.  More... | |
Typedefs | |
| typedef map< int, ref GameplayEffectsData > | GameplayEffectDataMap | 
Functions | |
| void | GameplayEffectsDataImage (array< ref Widget > input, int type, int user_override=-1) | 
| void | SetSaturationMultiplier (float value) | 
| float | GetSaturationMultiplier () | 
Variables | |
| class GameplayEffectsData extends Managed | m_OriginalColors | 
| ref array< int > | m_CurrentColors | 
| float | m_SaturationMultiplier | 
      
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Definition at line 99 of file GEWidgetsMetaData.c.
      
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Definition at line 73 of file GEWidgetsMetaData.c.
References Class::CastTo(), m_CurrentColors, and m_OriginalColors.
Referenced by GameplayEffectWidgets_base::InitWidgetSet().
      
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Definition at line 88 of file GEWidgetsMetaData.c.
References m_SaturationMultiplier.
Definition at line 69 of file GEWidgetsMetaData.c.
Referenced by GameplayEffectsDataImage().
| class GameplayEffectsData extends Managed m_OriginalColors | 
Referenced by GameplayEffectsDataImage().
      
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Definition at line 71 of file GEWidgetsMetaData.c.
Referenced by GetSaturationMultiplier(), and SetSaturationMultiplier().