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DayZ 1.24
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Private Member Functions | |
| void | CarLightBase () |
| void | AggregateLight () |
| void | SegregateLight () |
| void | FlashlightLight () |
| void | SetIntensity (float coef, float time) |
| void | HeadtorchLight () |
| void | SetColorToWhite () |
| void | SetColorToRed () |
| void | SetIntensity (float coef, float time) |
| void | PerformVisibilityCheck (EntityAI owner) |
| void | PistollightLight () |
| void | SetIntensity (float coef, float time) |
| override void | UpdateLightMode (string slotName) |
| void | SpotlightLight () |
| void | UniversallightLight () |
| void | SetIntensity (float coef, float time) |
| override void | UpdateLightMode (string slotName) |
Private Attributes | |
| float | m_SegregatedBrightness = 20 |
| float | m_SegregatedRadius = 66 |
| float | m_SegregatedAngle = 90 |
| vector | m_SegregatedColorRGB = Vector(1.0, 0.8, 0.6) |
| float | m_AggregatedBrightness = 30 |
| float | m_AggregatedRadius = 100 |
| float | m_AggregatedAngle = 100 |
| vector | m_AggregatedColorRGB = Vector(1.0, 0.8, 0.6) |
Static Private Attributes | |
| static float | m_DefaultBrightness = 4 |
| static float | m_DefaultRadius = 25 |
| static float | m_DefaultAngle = 100 |
Definition at line 1 of file CarLightBase.c.
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inlineprivate |
Definition at line 28 of file CarLightBase.c.
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inlineprivate |
Definition at line 18 of file CarLightBase.c.
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inlineprivate |
Definition at line 6 of file FlashlightLight.c.
References m_DefaultBrightness, and m_DefaultRadius.
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inlineprivate |
Definition at line 6 of file HeadtorchLight.c.
References m_DefaultBrightness, and m_DefaultRadius.
Definition at line 38 of file HeadtorchLight.c.
References SetEnabled().
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inlineprivate |
Definition at line 8 of file PistollightLight.c.
References m_DefaultBrightness, and m_DefaultRadius.
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inlineprivate |
Definition at line 38 of file CarLightBase.c.
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inlineprivate |
Definition at line 26 of file HeadtorchLight.c.
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inlineprivate |
Definition at line 20 of file HeadtorchLight.c.
Definition at line 19 of file FlashlightLight.c.
References m_DefaultBrightness.
Definition at line 32 of file HeadtorchLight.c.
References m_DefaultBrightness, and m_DefaultRadius.
Definition at line 21 of file PistollightLight.c.
References m_DefaultBrightness, and m_DefaultRadius.
Definition at line 20 of file UniversallightLight.c.
References m_DefaultBrightness, and m_DefaultRadius.
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inlineprivate |
Definition at line 3 of file SpotlightLight.c.
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inlineprivate |
Definition at line 7 of file UniversallightLight.c.
References m_DefaultBrightness, and m_DefaultRadius.
Definition at line 27 of file PistollightLight.c.
References m_DefaultRadius, and slotName.
Definition at line 26 of file UniversallightLight.c.
References m_DefaultRadius, and slotName.
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private |
Definition at line 15 of file CarLightBase.c.
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private |
Definition at line 13 of file CarLightBase.c.
Definition at line 16 of file CarLightBase.c.
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private |
Definition at line 14 of file CarLightBase.c.
Definition at line 5 of file PistollightLight.c.
Definition at line 3 of file FlashlightLight.c.
Definition at line 4 of file FlashlightLight.c.
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private |
Definition at line 10 of file CarLightBase.c.
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private |
Definition at line 8 of file CarLightBase.c.
Definition at line 11 of file CarLightBase.c.
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private |
Definition at line 9 of file CarLightBase.c.