5    m_Name = 
"#STR_DeCraftLeatherSack0";
 
    6    m_IsInstaRecipe = 
false;
 
   11    m_MinDamageIngredient[0] = -1;
 
   12    m_MaxDamageIngredient[0] = 3;
 
   14    m_MinQuantityIngredient[0] = -1;
 
   15    m_MaxQuantityIngredient[0] = -1;
 
   17    m_MinDamageIngredient[1] = -1;
 
   18    m_MaxDamageIngredient[1] = 3;
 
   20    m_MinQuantityIngredient[1] = -1;
 
   21    m_MaxQuantityIngredient[1] = -1;
 
   26    InsertIngredient(0, 
"LeatherSack_ColorBase"); 
 
   28    m_IngredientAddHealth[0] = 0;
 
   29    m_IngredientSetHealth[0] = -1; 
 
   30    m_IngredientAddQuantity[0] = 0;
 
   31    m_IngredientDestroy[0] = 
true;
 
   32    m_IngredientUseSoftSkills[0] = 
false;
 
   35    InsertIngredient(1, 
"Sickle"); 
 
   36    InsertIngredient(1, 
"KukriKnife");
 
   37    InsertIngredient(1, 
"FangeKnife");
 
   38    InsertIngredient(1, 
"Hacksaw");
 
   39    InsertIngredient(1, 
"HandSaw");
 
   40    InsertIngredient(1, 
"KitchenKnife");
 
   41    InsertIngredient(1, 
"SteakKnife");
 
   42    InsertIngredient(1, 
"HayHook");
 
   43    InsertIngredient(1, 
"StoneKnife");
 
   44    InsertIngredient(1, 
"Cleaver");
 
   45    InsertIngredient(1, 
"CombatKnife");
 
   46    InsertIngredient(1, 
"HuntingKnife");
 
   47    InsertIngredient(1, 
"Machete");
 
   48    InsertIngredient(1, 
"CrudeMachete");
 
   49    InsertIngredient(1, 
"OrientalMachete");
 
   50    InsertIngredient(1, 
"Screwdriver");
 
   51    InsertIngredient(1, 
"Crowbar");
 
   52    InsertIngredient(1, 
"Pickaxe");
 
   53    InsertIngredient(1, 
"WoodAxe");
 
   54    InsertIngredient(1, 
"Hatchet");
 
   55    InsertIngredient(1, 
"FirefighterAxe");
 
   56    InsertIngredient(1, 
"Sword");
 
   57    InsertIngredient(1, 
"AK_Bayonet");
 
   58    InsertIngredient(1, 
"M9A1_Bayonet");
 
   59    InsertIngredient(1, 
"Mosin_Bayonet");
 
   60    InsertIngredient(1, 
"SKS_Bayonet");
 
   61    InsertIngredient(1, 
"BoneKnife");
 
   63    m_IngredientAddHealth[1] = -12;
 
   64    m_IngredientSetHealth[1] = -1; 
 
   65    m_IngredientAddQuantity[1] = 0;
 
   66    m_IngredientDestroy[1] = 
false;
 
   67    m_IngredientUseSoftSkills[1] = 
true;
 
   72    AddResult(
"TannedLeather");
 
   73    m_ResultSetFullQuantity[0] = 
false;
 
   74    m_ResultSetQuantity[0] = 1;
 
   75    m_ResultSetHealth[0] = -1;
 
   76    m_ResultInheritsHealth[0] = 0;
 
   77    m_ResultInheritsColor[0] = -1;
 
   78    m_ResultToInventory[0] = -2;
 
   79    m_ResultUseSoftSkills[0] = 
false;
 
   80    m_ResultReplacesIngredient[0] = -1;
 
 
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.