DayZ 1.24
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ITEM_MapData Class Reference
Inheritance diagram for ITEM_MapData:
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Collaboration diagram for ITEM_MapData:
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Private Member Functions

override void InitServer ()
 
override bool ValidateServer ()
 

Private Attributes

bool ignoreMapOwnership = false
 !! all member variables must correspond with the cfggameplay.json file contents !!!!
 
bool ignoreNavItemsOwnership = false
 
bool displayPlayerPosition = false
 
bool displayNavInfo = true
 

Detailed Description

Definition at line 314 of file CfgGameplayDataJson.c.

Member Function Documentation

◆ InitServer()

override void ITEM_MapData::InitServer ( )
inlineprivate

Definition at line 316 of file CfgGameplayDataJson.c.

317 {
318 }

◆ ValidateServer()

override bool ITEM_MapData::ValidateServer ( )
inlineprivate

Definition at line 320 of file CfgGameplayDataJson.c.

321 {
322 return true;
323 }

Member Data Documentation

◆ displayNavInfo

bool ITEM_MapData::displayNavInfo = true
private

Definition at line 330 of file CfgGameplayDataJson.c.

◆ displayPlayerPosition

bool ITEM_MapData::displayPlayerPosition = false
private

Definition at line 329 of file CfgGameplayDataJson.c.

◆ ignoreMapOwnership

bool ITEM_MapData::ignoreMapOwnership = false
private

!! all member variables must correspond with the cfggameplay.json file contents !!!!

Definition at line 327 of file CfgGameplayDataJson.c.

◆ ignoreNavItemsOwnership

bool ITEM_MapData::ignoreNavItemsOwnership = false
private

Definition at line 328 of file CfgGameplayDataJson.c.


The documentation for this class was generated from the following file: