int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
bool m_TrackActivatedTime
float m_TickIntervalActive
float m_TickIntervalInactive
const int DEFAULT_TICK_TIME_INACTIVE
const int DEFAULT_TICK_TIME_ACTIVE
const float MINIMAL_BLOOD_TO_REGENRATE
override void OnTick(PlayerBase player, float deltaT)
const float MINIMAL_WATER_TO_REGENRATE
override bool ActivateCondition(PlayerBase player)
const float BONE_HEALTH_INCREMENT_PER_SEC
override void OnActivate(PlayerBase player)
const float MINIMAL_ENERGY_TO_REGENRATE
override bool DeactivateCondition(PlayerBase player)
const float MINIMAL_BLOOD_REQUIRED_TO_REGENERATE_HEALTH