DayZ 1.24
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Private Member Functions | |
override void | Init () |
override bool | ActivateCondition (PlayerBase player) |
override void | OnActivate (PlayerBase player) |
override bool | DeactivateCondition (PlayerBase player) |
override void | OnTick (PlayerBase player, float deltaT) |
Private Attributes | |
const float | MINIMAL_WATER_TO_REGENRATE = 2500 |
const float | MINIMAL_ENERGY_TO_REGENRATE = 4000 |
const float | MINIMAL_BLOOD_TO_REGENRATE = 5000 |
const float | MINIMAL_BLOOD_REQUIRED_TO_REGENERATE_HEALTH = 5000 |
const float | BONE_HEALTH_INCREMENT_PER_SEC = 0.25 |
Definition at line 1 of file BoneRegen.c.
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inlineprivate |
Definition at line 17 of file BoneRegen.c.
References MINIMAL_BLOOD_TO_REGENRATE, MINIMAL_ENERGY_TO_REGENRATE, and MINIMAL_WATER_TO_REGENRATE.
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inlineprivate |
Definition at line 29 of file BoneRegen.c.
References MINIMAL_BLOOD_TO_REGENRATE, MINIMAL_ENERGY_TO_REGENRATE, and MINIMAL_WATER_TO_REGENRATE.
Definition at line 9 of file BoneRegen.c.
References DEFAULT_TICK_TIME_ACTIVE, DEFAULT_TICK_TIME_INACTIVE, m_ID, m_TickIntervalActive, m_TickIntervalInactive, and m_TrackActivatedTime.
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inlineprivate |
Definition at line 25 of file BoneRegen.c.
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inlineprivate |
Definition at line 37 of file BoneRegen.c.
Definition at line 7 of file BoneRegen.c.
Definition at line 6 of file BoneRegen.c.
Definition at line 5 of file BoneRegen.c.
Referenced by ActivateCondition(), and DeactivateCondition().
Definition at line 4 of file BoneRegen.c.
Referenced by ActivateCondition(), and DeactivateCondition().
Definition at line 3 of file BoneRegen.c.
Referenced by ActivateCondition(), and DeactivateCondition().