|
DayZ 1.24
|
Go to the source code of this file.
Enumerations | |
| enum | eRemoteStatType { NONE , DAMAGE_SYSTEM = 1 , PLAYER_STATS = 2 , OTHER = 4 } |
Functions | |
| void | RemotePlayerStatDebug (PlayerBase player) |
| void | Init () |
| Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system) | |
| PlayerBase | GetPlayer () |
| void | UpdatePlayerStatsValues () |
| void | InjectDamageSystemValues () |
| void | SerializeNames (array< string > names, eRemoteDebugType type) |
| void | SerializeValues (array< string > values, eRemoteDebugType type) |
| void | Debug () |
Variables | |
| enum eRemoteStatType | m_Player |
| ref array< ref StatDebugObject > | m_Stats = new array<ref StatDebugObject> |
| string | m_Name |
| vector | m_Pos |
| Enumerator | |
|---|---|
| NONE | |
| DAMAGE_SYSTEM | |
| PLAYER_STATS | |
| OTHER | |
Definition at line 1 of file RemotePlayerStatDebug.c.
| void Debug | ( | ) |
Definition at line 80 of file RemotePlayerStatDebug.c.
References m_Stats.
| PlayerBase GetPlayer | ( | ) |
Definition at line 31 of file RemotePlayerStatDebug.c.
References m_Player.
| void Init | ( | ) |
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
Definition at line 23 of file RemotePlayerStatDebug.c.
References InjectDamageSystemValues(), m_Name, m_Player, m_Pos, and UpdatePlayerStatsValues().
| void InjectDamageSystemValues | ( | ) |
Definition at line 41 of file RemotePlayerStatDebug.c.
References m_Player, and m_Stats.
Referenced by Init().
| void RemotePlayerStatDebug | ( | PlayerBase | player | ) |
Definition at line 16 of file RemotePlayerStatDebug.c.
References Init(), and m_Player.
Referenced by PluginBase::GatherPlayerInfo(), ScriptConsoleGeneralTab::Update(), and UpdateWidgetsStats().
| void SerializeNames | ( | array< string > | names, |
| eRemoteDebugType | type ) |
Definition at line 48 of file RemotePlayerStatDebug.c.
References StatDebugObject::GetType(), and m_Stats.
| void SerializeValues | ( | array< string > | values, |
| eRemoteDebugType | type ) |
Definition at line 64 of file RemotePlayerStatDebug.c.
References StatDebugObject::GetType(), and m_Stats.
| void UpdatePlayerStatsValues | ( | ) |
| string m_Name |
Definition at line 14 of file RemotePlayerStatDebug.c.
| enum eRemoteStatType m_Player |
| vector m_Pos |
Definition at line 15 of file RemotePlayerStatDebug.c.
Referenced by Init().
| ref array<ref StatDebugObject> m_Stats = new array<ref StatDebugObject> |
Definition at line 13 of file RemotePlayerStatDebug.c.
Referenced by Debug(), UIScriptedMenu::Init(), InjectDamageSystemValues(), UIScriptedMenu::OnChangeCharacter(), UIScriptedMenu::OnShow(), SerializeNames(), SerializeValues(), and UpdatePlayerStatsValues().