19 m_WgtThis =
GetGame().GetWorkspace().CreateWidgets(
"gui/layouts/scene_editor/day_z_scene_editor_attachment.layout",
m_WgtRoot);
PluginBase GetPlugin(typename plugin_type)
provides access to slot configuration
static proto native int GetSlotIdFromString(string slot_name)
converts string to slot_id
void SetSize(float width, float height)
ref TStringArray m_ComboItems
void ~UIPropertyAttachment()
bool OnClick(Widget w, int x, int y, int button)
XComboBoxWidget m_WgtComboBox
void UIPropertyAttachment(Widget root)
void Show(EntityAI e, string slot_name, TStringArray att_items)
void SetPos(float x, float y)
proto native CGame GetGame()
array< string > TStringArray