166 for (
j = 0;
j <
strs.Count();
j++)
435 if (
cc.IndexOf(
"~}") > -1)
462 filtered.Insert(
"missionconfigfile");
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
class OptionSelectorMultistate extends OptionSelector class_name
PluginBase GetPlugin(typename plugin_type)
bool ContainsFirstClass(string config_class_path, string class_path)
TStringArray GetConfig(string class_path, string filter_char)
string GetBaseClassPathCombined(string child_path, string base_class)
string GetBaseClassPathRecursive(string config_class_path, string class_path, string config_class)
TStringArray GetConfigVariables(string class_path)
string GetBaseClasses(string path, string item)
void PluginConfigViewer()
TStringArray GetConfigHierarchy(string class_path)
string GetOnlyChildPath(string config_class_path, string class_path)
string GetBaseClassPath(string config_class_path, string class_path, string config_class)
TStringArray GetConfigRecursive(string path, string name, string config_class_path, string config_class, local array< string > overridden, int depth=0, local bool check_base_class_of_class=false)
string MakeTabs(int count, bool inheritance=false)
proto native CGame GetGame()
array< string > TStringArray