DayZ 1.24
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Go to the source code of this file.
Classes | |
class | OptionSelector |
Variables | |
class OptionSelectorMultistate extends OptionSelector | class_name |
string | path = "cfgVehicles " + class_name + " displayName" |
string | displayname |
Definition at line 171 of file OptionSelectorMultistate.c.
References GetGame().
Referenced by SetTextSmart().
void OptionSelectorMultistateCharacterMenu | ( | Widget | parent, |
int | current_index, | ||
ScriptedWidgetEventHandler | parent_c, | ||
bool | disabled, | ||
notnull array< string > | options ) |
Definition at line 124 of file OptionSelectorMultistate.c.
References SetTextSmart().
Referenced by UIScriptedMenu::Init().
Definition at line 129 of file OptionSelectorMultistate.c.
References class_name, displayname, GetGame(), and path.
Referenced by SetTextSmart().
Definition at line 184 of file OptionSelectorMultistate.c.
References SetTextSmart().
Definition at line 190 of file OptionSelectorMultistate.c.
References SetTextSmart().
Definition at line 208 of file OptionSelectorMultistate.c.
References SetTextSmart().
Definition at line 214 of file OptionSelectorMultistate.c.
References SetTextSmart().
Definition at line 148 of file OptionSelectorMultistate.c.
References class_name, InheritsFrom(), SetDisplayNameText(), and ToString().
Referenced by OptionSelectorMultistateCharacterMenu(), SetNextOption(), SetPrevOption(), SetRandomValue(), SetStringOption(), SetValue(), and SetValue().
Definition at line 196 of file OptionSelectorMultistate.c.
References SetTextSmart().
Referenced by ScriptedWidgetEventHandler::OnClick(), OptionSelectorSliderSetup::OptionSelectorLevelMarker(), OptionSelectorSliderSetup::OptionSelectorSlider(), and DisplayElementBase::SetLevel().
Definition at line 202 of file OptionSelectorMultistate.c.
References SetTextSmart().
class OptionSelectorMultistate extends OptionSelector class_name |
Referenced by ActionUnrestrainTarget::ActionCondition(), AddToStomach(), UIPopupScript::FindInHierarchy(), ScriptConsoleConfigTab::FindInHierarchy(), PluginBase::GetConfig(), GetHealthLevelForAmmo(), CGame::GetModelName(), Liquid::GetNutritionalProfileByName(), GetTypeMaxGlobalHealth(), PluginBase::HandlePresetSpawn(), ActionUnrestrainTargetCB::ObtainUnrestrainTime(), ActionUnrestrainTarget::OnFinishProgressServer(), UIScriptedMenu::Refresh(), RegisterClass(), PluginBase::SelectClassName(), SetDisplayNameText(), SetTextSmart(), and StomachItem::StomachItem().
string displayname |
Definition at line 122 of file OptionSelectorMultistate.c.
Referenced by SetDisplayNameText().
string path = "cfgVehicles " + class_name + " displayName" |
Definition at line 121 of file OptionSelectorMultistate.c.
Referenced by BillboardSet(), PPEClassBase::ChangeMaterialPathUsed(), ChangePPEMaterial(), CGame::ConfigGetTextOut(), CreateMission(), ReplaceItemWithNewLambdaBase::CreateNewEntity(), CreateParticleByPath(), CGame::DayZGame(), ScriptConsoleConfigTab::DumpParam(), ItemBase::EEItemAttached(), ItemBase::EEItemDetached(), PluginBase::GetBaseClasses(), GetComponentNamesFromDamageZone(), PluginBase::GetConfigRecursive(), GetDamageZoneMap(), UIScriptedMenu::GetData(), JsonMissionLoaderData::GetData(), HFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::GetHierarchyPath(), Attachments::GetItemSlots(), ParticleSource::GetParticle(), ParticleSource::GetParticleID(), ParticleSource::GetParticleIDLegacy(), ParticleList::GetParticlePath(), GetPathFromSlotID(), DayZPlayer::HandleView(), SoundSetMap::Init(), Init(), AttachmentCategoriesRow::Init(), ItemOptics::Init2DPreloadType(), Attachments::InitAttachmentGrid(), ItemOptics::InitCameraOverrideProperties(), Entity::InitDamageZoneDisplayNameMapping(), InitData(), ItemOptics::InitDOFAvailability(), ZombieContainer::InitGhostSlots(), InventoryItemSuper::InitMapState(), ItemOptics::InitOpticsPP(), ItemOptics::InitReddotData(), SelectionTranslation::InitTranslatedSelections(), ScriptedWidgetEventHandler::InitVideoLoading(), BillboardSetHandler::LoadBillboardConfigs(), LoadConfig(), PlayerSpawnHandler::LoadData(), SoundLookupTable::LoadTable(), ScriptedWidgetEventHandler::LoadVideo(), ScriptedWidgetEventHandler::LoadVideoFile(), ModStructure::ModStructure(), ScriptConsoleConfigTab::OnClick(), Entity::OnDebugSpawn(), ActionUnpackBox::OnFinishProgressServer(), ItemBase::ParticleTest(), PlayerContainer::PlayerContainer(), ReplaceItemWithNewLambdaBase::PrepareLocations(), GameplayEffectWidgets_base::RegisterLayouts(), MapMarkerTypes::RegisterMarkerType(), ParticleList::RegisterParticle(), UIPopupScript::RenderVariables(), ScriptConsoleConfigTab::RenderVariables(), ActionRepairTent::RepairDamageTransfer(), OpenDirPlugin::Run(), DayZTool::RunDayZBat(), SelectionTranslation::SearchAndTranslate(), SetDisplayNameText(), CGame::SetMissionPath(), ParticleSource::SetParticle(), ObjectSpawnerHandler::SpawnObjects(), ManBase::UpdateCorpseStateVisual(), and ObjectSpawnerHandler::ValidatePath().