DayZ
1.24
Loading...
Searching...
No Matches
Candle.c
Go to the documentation of this file.
1
class
Candle
extends
Inventory_Base
2
{
3
override
bool
CanPutInCargo
(
EntityAI
parent)
4
{
5
if
(!
super
.CanPutInCargo(parent))
return
false
;
6
if
(parent && !parent.HasSelection(
"flame"
))
7
return
true
;
8
return
false
;
9
}
10
}
EntityAI
Definition
Building.c:6
Inventory_Base
Definition
BarbedBaseballBat.c:2
Inventory_Base::CanPutInCargo
override bool CanPutInCargo(EntityAI parent)
Definition
Candle.c:3
Param3
Definition
EntityAI.c:95
scripts
4_World
Entities
ItemBase
Inventory_Base
Candle.c
Generated by
1.10.0