DayZ 1.24
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AIGroupBehaviour.c
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2{
3 private void AIGroupBehaviour();
4 private void ~AIGroupBehaviour();
5}
6
8{
10 float m_Radius;
11
13 {
14 m_CenterPosition = pos;
15 m_Radius = radius;
16 }
17}
18
void BehaviourGroupInfectedPackWaypointParams(vector pos, float radius)
AIGroupBehaviour m_CenterPosition
float m_Radius
void AIGroupBehaviour()
void ~AIGroupBehaviour()
proto native void SetWaypointsLoop(bool loop)
proto native void SetCurrentWaypoint(int waypointIndex)
proto native void SetWaypointsTraverseDirection(bool forwardDirection)
proto native void SetWaypoints(array< ref BehaviourGroupInfectedPackWaypointParams > waypointParams, int waypointDefaultIndex, bool forwardDirection, bool loop)
TODO doc.
Definition EnScript.c:118