DayZ 1.24
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BehaviourGroupInfectedPack Class Reference
Inheritance diagram for BehaviourGroupInfectedPack:
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Collaboration diagram for BehaviourGroupInfectedPack:
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Private Member Functions

proto native void SetWaypoints (array< ref BehaviourGroupInfectedPackWaypointParams > waypointParams, int waypointDefaultIndex, bool forwardDirection, bool loop)
 
proto native void SetWaypointsTraverseDirection (bool forwardDirection)
 
proto native void SetWaypointsLoop (bool loop)
 
proto native void SetCurrentWaypoint (int waypointIndex)
 

Detailed Description

Definition at line 19 of file AIGroupBehaviour.c.

Member Function Documentation

◆ SetCurrentWaypoint()

proto native void BehaviourGroupInfectedPack::SetCurrentWaypoint ( int waypointIndex)
private

◆ SetWaypoints()

proto native void BehaviourGroupInfectedPack::SetWaypoints ( array< ref BehaviourGroupInfectedPackWaypointParams > waypointParams,
int waypointDefaultIndex,
bool forwardDirection,
bool loop )
private

Group waypoints initialization /param [in] waypointDefaultIndex Starting waypoint. Index to array of waypoints specified by waypointParams. Acceptable range is [0, waypointParams.Count() - 1] /param [in] forwardDirection Waypoints traverse order. /param [in] loop Specifies what happens after last waypoint is reached. true - cycle waypoints, false - patrol waypoints

◆ SetWaypointsLoop()

proto native void BehaviourGroupInfectedPack::SetWaypointsLoop ( bool loop)
private

◆ SetWaypointsTraverseDirection()

proto native void BehaviourGroupInfectedPack::SetWaypointsTraverseDirection ( bool forwardDirection)
private

The documentation for this class was generated from the following file: