32 for (
int i = 0;
i < m_Body.Count();
i++)
35 if (
c &&
c.IsDisplayable())
53 return m_ItemsCont.GetFocusedSlotsIcon().GetRender().GetItem();
63 return m_ItemsCont.GetFocusedSlotsIcon().GetMainWidget().GetUserID();
SlotsContainer GetSlotsContainer()
override bool TransferItem()
override bool IsDisplayable()
override EntityAI GetFocusedItem()
override bool EquipItem()
override bool CanCombineAmmo()
override bool IsItemWithQuantityActive()
override bool SplitItem()
override void SetLayoutName()
string GetAttachmentCategory(string config_path_attachment_categories, int i)
void AttachmentCategoriesSlotsContainer(LayoutHolder parent, int index)
override bool IsItemActive()
string GetIconName(string config_path_attachment_categories, string attachment_category)
ref SlotsContainer m_ItemsCont
override bool SelectItem()
void ExpandCollapseContainer(bool expand)
override bool TransferItemToVicinity()
override bool CanCombine()
proto native CGame GetGame()