13 m_LoopInterval =
time;
23 super.OnEnterServer(
object);
25 EvaluateDamage_Loop(
object);
override void OnEnterServer(Object object)
void ~AreaDamageRegular()
void AreaDamageRegular(EntityAI parent)
override void SetLoopInterval(float time)
override void SetHitZones(array< string > hitzones)