DayZ 1.24
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ActionDropItemSimple.c
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1class ActionDropItemSimple: ActionDropItem
2{
4
5 override bool IsInstant()
6 {
7 return true;
8 }
9
10 override bool MainItemAlwaysInHands()
11 {
12 return false;
13 }
14
15 override bool CanBeUsedOnBack()
16 {
17 return true;
18 }
19
21 {
22 super.Start(action_data);
23
24#ifndef SERVER
27#endif
28 }
29
31 {
32 action_data.m_Player.PredictiveDropEntity(action_data.m_MainItem);
33 }
34}
void ClearInventoryReservationEx(ActionData action_data)
Definition ActionBase.c:790
override void PhysicalDropItem(ActionData action_data)
override bool CanBeUsedOnBack()
override bool MainItemAlwaysInHands()
override void Start(ActionData action_data)