DayZ 1.24
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ActionDropItemSimple Class Reference
Inheritance diagram for ActionDropItemSimple:
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Collaboration diagram for ActionDropItemSimple:
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Private Member Functions

void ActionDropItemSimple ()
 
override bool IsInstant ()
 
override bool MainItemAlwaysInHands ()
 
override bool CanBeUsedOnBack ()
 
override void Start (ActionData action_data)
 
override void PhysicalDropItem (ActionData action_data)
 

Detailed Description

Definition at line 1 of file ActionDropItemSimple.c.

Constructor & Destructor Documentation

◆ ActionDropItemSimple()

void ActionDropItemSimple::ActionDropItemSimple ( )
inlineprivate

Definition at line 3 of file ActionDropItemSimple.c.

3{}

Member Function Documentation

◆ CanBeUsedOnBack()

override bool ActionDropItemSimple::CanBeUsedOnBack ( )
inlineprivate

Definition at line 15 of file ActionDropItemSimple.c.

16 {
17 return true;
18 }

◆ IsInstant()

override bool ActionDropItemSimple::IsInstant ( )
inlineprivate

Definition at line 5 of file ActionDropItemSimple.c.

6 {
7 return true;
8 }

◆ MainItemAlwaysInHands()

override bool ActionDropItemSimple::MainItemAlwaysInHands ( )
inlineprivate

Definition at line 10 of file ActionDropItemSimple.c.

11 {
12 return false;
13 }

◆ PhysicalDropItem()

override void ActionDropItemSimple::PhysicalDropItem ( ActionData action_data)
inlineprivate

Definition at line 30 of file ActionDropItemSimple.c.

31 {
32 action_data.m_Player.PredictiveDropEntity(action_data.m_MainItem);
33 }

Referenced by Start().

◆ Start()

override void ActionDropItemSimple::Start ( ActionData action_data)
inlineprivate

Definition at line 20 of file ActionDropItemSimple.c.

21 {
22 super.Start(action_data);
23
24#ifndef SERVER
27#endif
28 }
void ClearInventoryReservationEx(ActionData action_data)
Definition ActionBase.c:790
override void PhysicalDropItem(ActionData action_data)

References ClearInventoryReservationEx(), and PhysicalDropItem().


The documentation for this class was generated from the following file: