Created once, on manager init. Script-side representation of C++ material class, separate handling.
void RegisterParameterScalarFloat(int idx, string parameter_name, float default_value, float min, float max)
WARNING - min/max values are usually taken from Workbench defaults, may not be actual min/max values ...
PPEMatClassParameterCommandData GetParameterCommandData(int parameter_idx)
Some PP effects are handled as hard-coded exceptions, outside of material system. Default == PPEExcep...
ref array< int > m_UpdatedParameters
g_Game.NightVissionLightParams, does not directly use materials. Controls light multiplication and fi...
override void ApplyValueChanges()
override int GetPostProcessEffectID()
static const int L_1_TOXIC_TINT
static const int PARAM_NOISE_MULT
override void RegisterMaterialParameters()
static const int PARAM_LIGHT_MULT
static const int L_0_TOXIC_TINT
override void SetFinalParameterValue(int parameter_idx)
Overriden to handle the specific exception.
Param GetCurrentValues()
Careful, only actual values, WITHOUT string.
Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Para...