DayZ 1.24
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Go to the source code of this file.
Enumerations | |
enum | RandomGeneratorSyncUsage { RGSRecoil , RGSJam , RGSGeneric , RGSAimingModel , Count } |
Variables | |
enum RandomGeneratorSyncUsage | USAGE_COUNT = RandomGeneratorSyncUsage.Count |
float | randomValuesArray [USAGE_COUNT] |
DayZPlayer | m_player |
Enumerator | |
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RGSRecoil | |
RGSJam | |
RGSGeneric | |
RGSAimingModel | |
Count |
Definition at line 1 of file RandomGeneratorSyncManager.c.
float GetRandom01 | ( | RandomGeneratorSyncUsage | usage_index | ) |
Definition at line 29 of file RandomGeneratorSyncManager.c.
References randomValuesArray, and USAGE_COUNT.
Referenced by GetRandomInRange().
float GetRandomInRange | ( | RandomGeneratorSyncUsage | usage_index, |
float | min, | ||
float | max ) |
Definition at line 36 of file RandomGeneratorSyncManager.c.
References GetRandom01().
void RandomGeneratorSyncManager | ( | DayZPlayer | player | ) |
Definition at line 17 of file RandomGeneratorSyncManager.c.
References m_player.
Referenced by ManBase::Init().
DayZPlayer m_player |
Definition at line 15 of file RandomGeneratorSyncManager.c.
Referenced by Attachments::CanCombineAmmo(), VicinitySlotsContainer::CanCombineAmmo(), MissionBase::CreateCharacter(), MissionBase::EquipCharacter(), HandsContainer::GetCombinationFlags(), ItemManager::GetCombinationFlags(), MissionBase::OnClientNewEvent(), HandsContainer::OnPerformCombination(), ScriptedWidgetEventHandler::OnSelectAction(), ScriptedWidgetEventHandler::OnSelectActionEx(), RandomGeneratorSyncManager(), ScriptedWidgetEventHandler::ShowActionMenu(), and Update().
float randomValuesArray[USAGE_COUNT] |
Definition at line 14 of file RandomGeneratorSyncManager.c.
Referenced by GetRandom01(), and Update().
enum RandomGeneratorSyncUsage USAGE_COUNT = RandomGeneratorSyncUsage.Count |
Referenced by GetRandom01(), and Update().