DayZ 1.24
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ImpactEffects.c File Reference

Go to the source code of this file.

Classes

class  ImpactMaterials
 

Enumerations

enum  ImpactTypes { MELEE }
 

Variables

enum ImpactTypes m_DirectHit
 
int m_ImpactType
 
int m_ComponentIndex
 
bool m_IsDeflected
 
bool m_IsWater
 
string m_Surface
 
string m_AmmoType
 
vector m_InSpeed
 
vector m_OutSpeed
 
vector m_Position
 
vector m_SurfaceNormal
 
vector m_ExitPosition
 

Enumeration Type Documentation

◆ ImpactTypes

Enumerator
MELEE 

Definition at line 1 of file ImpactEffects.c.

2{
4 STOP;
7 MELEE;
8}
@ UNKNOWN
24 - Any other error. Can be returned from any call.
@ MELEE
@ STOP
Definition EnWidgets.c:508

Variable Documentation

◆ m_AmmoType

string m_AmmoType

Definition at line 18 of file ImpactEffects.c.

◆ m_ComponentIndex

int m_ComponentIndex

Definition at line 14 of file ImpactEffects.c.

Referenced by GetComponentIndex().

◆ m_DirectHit

enum ImpactTypes m_DirectHit

◆ m_ExitPosition

vector m_ExitPosition

Definition at line 23 of file ImpactEffects.c.

◆ m_ImpactType

int m_ImpactType

Definition at line 13 of file ImpactEffects.c.

◆ m_InSpeed

vector m_InSpeed

Definition at line 19 of file ImpactEffects.c.

◆ m_IsDeflected

bool m_IsDeflected

Definition at line 15 of file ImpactEffects.c.

◆ m_IsWater

bool m_IsWater

Definition at line 16 of file ImpactEffects.c.

◆ m_OutSpeed

vector m_OutSpeed

Definition at line 20 of file ImpactEffects.c.

◆ m_Position

vector m_Position

Definition at line 21 of file ImpactEffects.c.

◆ m_Surface

string m_Surface

Definition at line 17 of file ImpactEffects.c.

◆ m_SurfaceNormal

vector m_SurfaceNormal

Definition at line 22 of file ImpactEffects.c.