DayZ 1.24
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Go to the source code of this file.
Classes | |
class | ImpactMaterials |
Enumerations | |
enum | ImpactTypes { MELEE } |
Enumerator | |
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MELEE |
Definition at line 1 of file ImpactEffects.c.
string m_AmmoType |
Definition at line 18 of file ImpactEffects.c.
int m_ComponentIndex |
Definition at line 14 of file ImpactEffects.c.
Referenced by GetComponentIndex().
enum ImpactTypes m_DirectHit |
vector m_ExitPosition |
Definition at line 23 of file ImpactEffects.c.
int m_ImpactType |
Definition at line 13 of file ImpactEffects.c.
vector m_InSpeed |
Definition at line 19 of file ImpactEffects.c.
bool m_IsDeflected |
Definition at line 15 of file ImpactEffects.c.
bool m_IsWater |
Definition at line 16 of file ImpactEffects.c.
vector m_OutSpeed |
Definition at line 20 of file ImpactEffects.c.
vector m_Position |
Definition at line 21 of file ImpactEffects.c.
string m_Surface |
Definition at line 17 of file ImpactEffects.c.
vector m_SurfaceNormal |
Definition at line 22 of file ImpactEffects.c.