61 return this.ClassName() +
" Notifier";
140 for (
int i = 0;
i <
values.Count() - 1;
i++)
const int TENDENCY_INC_LOW
const int TENDENCY_DEC_HIGH
const int TENDENCY_DEC_MED
const int TENDENCY_INC_MED
const int TENDENCY_DEC_LOW
const int TENDENCY_INC_HIGH
const int TENDENCY_STABLE
void VirtualHud(PlayerBase player)
void NotifiersManager(PlayerBase player)
PluginBase GetPlugin(typename plugin_type)
void SmoothOutFloatValues(array< float > values)
void SetActive(bool state)
void OnTick(float current_time)
void DisplayTendency(float delta)
int m_TendencyBufferWriteIterator
PluginPlayerStatus m_ModulePlayerStatus
eBadgeLevel DetermineBadgeLevel(float value, float lvl_1, float lvl_2, float lvl_3)
const int TENDENCY_BUFFER_SIZE
float ReadFromCyclicBuffer(int index)
bool IsTimeToTick(int current_time)
void AddToCyclicBuffer(float value)
VirtualHud GetVirtualHud()
void NotifierBase(NotifiersManager manager)
NotifiersManager m_Manager
int m_TickIntervalLastTick
int CalculateTendency(float delta, float inctresholdlow, float inctresholdmed, float inctresholdhigh, float dectresholdlow, float dectresholdmed, float dectresholdhigh)
float m_TendencyBuffer[TENDENCY_BUFFER_SIZE]