99 if (!
GetPlayer().IsPlayerSelected())
return;
void VirtualHud(PlayerBase player)
void NotifiersManager(PlayerBase player)
ref VirtualHud m_VirtualHud
VirtualHud GetVirtualHud()
NotifierBase FindNotifier(int type)
enum eNotifiers MAX_COUNT
void DeactivateByType(int notifier, bool triggerEvent=true)
ref NotifierBase m_NotifiersStatic[MAX_COUNT]
ref array< ref NotifierBase > m_Notifiers
void RegisterItself(int notifier_id, NotifierBase modifier)
void ActivateByType(int notifier, bool triggerEvent=true)
void SetActive(bool state)
proto native CGame GetGame()
void Error(string err)
Messagebox with error message.
const int MIN_TICK_NOTIFIERS