DayZ 1.24
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Hive Class Reference

Private Member Functions

void Hive ()
 
void ~Hive ()
 
proto native void InitOnline (string ceSetup, string host="")
 
proto native void InitOffline ()
 
proto native void InitSandbox ()
 
proto native bool IsIdleMode ()
 
proto native void SetShardID (string shard)
 
proto native void SetEnviroment (string env)
 
proto native void CharacterSave (Man player)
 
proto native void CharacterKill (Man player)
 
proto native void CharacterExit (Man player)
 
proto native void CallUpdater (string content)
 
proto native bool CharacterIsLoginPositionChanged (Man player)
 Only valid during login.
 

Detailed Description

Definition at line 5 of file Hive.c.

Constructor & Destructor Documentation

◆ Hive()

void Hive::Hive ( )
inlineprivate

Definition at line 7 of file Hive.c.

7{}

◆ ~Hive()

void Hive::~Hive ( )
inlineprivate

Definition at line 8 of file Hive.c.

8{}

Member Function Documentation

◆ CallUpdater()

proto native void Hive::CallUpdater ( string content)
private

◆ CharacterExit()

proto native void Hive::CharacterExit ( Man player)
private

◆ CharacterIsLoginPositionChanged()

proto native bool Hive::CharacterIsLoginPositionChanged ( Man player)
private

Only valid during login.

◆ CharacterKill()

proto native void Hive::CharacterKill ( Man player)
private

◆ CharacterSave()

proto native void Hive::CharacterSave ( Man player)
private

◆ InitOffline()

proto native void Hive::InitOffline ( )
private

◆ InitOnline()

proto native void Hive::InitOnline ( string ceSetup,
string host = "" )
private

◆ InitSandbox()

proto native void Hive::InitSandbox ( )
private

◆ IsIdleMode()

proto native bool Hive::IsIdleMode ( )
private

◆ SetEnviroment()

proto native void Hive::SetEnviroment ( string env)
private

◆ SetShardID()

proto native void Hive::SetShardID ( string shard)
private

The documentation for this class was generated from the following file: