Definition at line 1 of file AK101.c.
◆ OnDebugSpawn()
Definition at line 9 of file AK101.c.
10 {
12
13 inventory.CreateInInventory(
"AK_Bayonet");
14 inventory.CreateInInventory(
"AK_PlasticBttstck");
15 inventory.CreateInInventory(
"AK_RailHndgrd");
17 inventory.CreateInInventory(
"UniversalLight");
20
21 SpawnAttachedMagazine("Mag_AK101_30Rnd");
22 }
script counterpart to engine's class Inventory
◆ SpawnRecoilObject()
The documentation for this class was generated from the following file:
- scripts/4_World/Entities/Firearms/AutomaticRifle/AK101.c