DayZ 1.24
Loading...
Searching...
No Matches
AK101_Base Class Reference
Inheritance diagram for AK101_Base:
[legend]
Collaboration diagram for AK101_Base:
[legend]

Private Member Functions

override RecoilBase SpawnRecoilObject ()
 
override void OnDebugSpawn ()
 

Detailed Description

Definition at line 1 of file AK101.c.

Member Function Documentation

◆ OnDebugSpawn()

override void AK101_Base::OnDebugSpawn ( )
inlineprivate

Definition at line 9 of file AK101.c.

10 {
11 GameInventory inventory = GetInventory();
12
13 inventory.CreateInInventory("AK_Bayonet");
14 inventory.CreateInInventory("AK_PlasticBttstck");
15 inventory.CreateInInventory("AK_RailHndgrd");
16 inventory.CreateInInventory("PSO1Optic");
17 inventory.CreateInInventory("UniversalLight");
18 inventory.CreateInInventory("Battery9V");
19 inventory.CreateInInventory("Battery9V");
20
21 SpawnAttachedMagazine("Mag_AK101_30Rnd");
22 }
script counterpart to engine's class Inventory
Definition Inventory.c:79

◆ SpawnRecoilObject()

override RecoilBase AK101_Base::SpawnRecoilObject ( )
inlineprivate

Definition at line 3 of file AK101.c.

4 {
5 return new Ak101Recoil(this);
6 }

The documentation for this class was generated from the following file: