13 inventory.CreateInInventory(
"AK_Bayonet");
14 inventory.CreateInInventory(
"AK_PlasticBttstck");
15 inventory.CreateInInventory(
"AK_RailHndgrd");
17 inventory.CreateInInventory(
"UniversalLight");
21 SpawnAttachedMagazine(
"Mag_AK101_30Rnd");
32 return super.CanEnterIronsights();
override RecoilBase SpawnRecoilObject()
override void OnDebugSpawn()
override bool CanEnterIronsights()
script counterpart to engine's class Inventory