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ChernarusMap_Open.c
Go to the documentation of this file.
1
class
ChernarusMap
extends
ItemMap
2
{
3
override
void
SetActions
()
4
{
5
super
.SetActions();
6
7
AddAction
(
ActionUnfoldMap
);
8
}
9
10
override
bool
GetActionWidgetOverride
(
out
typename
name
)
11
{
12
if
(GetMapStateAnimation())
//is map in the 'opened' state
13
{
14
name
=
ActionFoldMap
;
15
return
true
;
16
}
17
return
false
;
18
}
19
}
20
class
ChernarusMap_Open
extends
ItemMap
{}
//unused
ActionUnfoldMap
ActionUnfoldMapCB ActionBaseCB ActionUnfoldMap()
Definition
ActionUnfoldMap.c:164
AddAction
void AddAction(typename actionName)
Definition
AdvancedCommunication.c:212
name
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
ActionFoldMap
Definition
ActionFoldMap.c:4
ItemMap
Definition
ChernarusMap_Open.c:2
ItemMap::SetActions
override void SetActions()
Definition
ChernarusMap_Open.c:3
ItemMap::GetActionWidgetOverride
override bool GetActionWidgetOverride(out typename name)
Definition
ChernarusMap_Open.c:10
Param3
Definition
EntityAI.c:95
scripts
4_World
Entities
ItemBase
ChernarusMap_Open.c
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