9 if (!
GetGame().IsDedicatedServer())
47 GetCompEM().SwitchOn();
52 GetCompEM().SwitchOff();
58 if (!m_InputActionMap)
119 typename ai =
action.GetInputType();
map< typename, ref array< ActionBase_Basic > > TInputActionMap
void AddAction(typename actionName)
TInputActionMap m_InputActionMap
class PASBroadcaster extends AdvancedCommunication IsInventoryVisible
static ref map< typename, ref TInputActionMap > m_AdvComTypeActionsMap
proto native void SwitchOn(bool onOff)
proto native void SetFrequencyByIndex(int index)
proto native void SetPrevChannel()
proto native bool IsReceiving()
proto native void EnableReceive(bool state)
proto native bool IsBroadcasting()
proto native float GetTunedFrequency()
proto native void EnableBroadcast(bool state)
proto native int GetTunedFrequencyIndex()
proto native void SetNextChannel()
static void LogError(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message as error message.
static void ActionLog(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
void RemoveAction(typename actionName)
void AddAction(typename actionName)
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
TInputActionMap m_InputActionMap
void TurnOffTransmitter()
void AdvancedCommunication()
static bool IsActionLogEnable()
proto native CGame GetGame()