41 player.IncreaseHealingsCount();
47 player.DecreaseHealingsCount();
49 if (
player.GetModifiersManager().IsModifierActive(
eModifiers.MDF_WOUND_INFECTION1))
66 if (
player.GetModifiersManager().IsModifierActive(
eModifiers.MDF_WOUND_INFECTION2))
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
bool m_TrackActivatedTime
void DisableActivateCheck()
float m_TickIntervalActive
float m_TickIntervalInactive
const int DEFAULT_TICK_TIME_INACTIVE
const int DEFAULT_TICK_TIME_ACTIVE
PluginBase GetPlugin(typename plugin_type)
override void OnReconnect(PlayerBase player)
override bool DeactivateCondition(PlayerBase player)
override void OnActivate(PlayerBase player)
override bool ActivateCondition(PlayerBase player)
float m_WoundAgentInvasibility
override void OnDeactivate(PlayerBase player)
override string GetDebugText()
override void OnTick(PlayerBase player, float deltaT)
override string GetDebugTextSimple()
PluginTransmissionAgents m_PluginTransmissionAgents
class HumanMovementState OnActivate()
HumanCommandScript fully scriptable command.